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<blockquote data-quote="the Jester" data-source="post: 5433129" data-attributes="member: 1210"><p>My last game was both awesome and tragic. Things were down to the wire- we were looking at a possible tpk- and the party's long-time npc henchman had already been slain by the wizard's fire burst (he thought the npc would live through it- but CRITTED him!). Things were looking grim.</p><p></p><p>The BBEG... fumbled. I have an optional fumble system in which each player decides whether to enable fumbles; if he doesn't, neither he nor enemies attacking him are subject to fumbles.</p><p></p><p>The way said system works, if you fumble, you roll 3d6 for severity. Some of the higher-severity crits are very bad for you- heart attack, stroke, spontaneous combustion, etc. </p><p></p><p>I rolled a <strong>17</strong> severity for the fumble... and on the chart, the BBEG's fumble was "Summoned away by magic."</p><p></p><p>Poof.</p><p></p><p>The pcs survived and beat a hasty retreat to regroup before the baddie comes back.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5433129, member: 1210"] My last game was both awesome and tragic. Things were down to the wire- we were looking at a possible tpk- and the party's long-time npc henchman had already been slain by the wizard's fire burst (he thought the npc would live through it- but CRITTED him!). Things were looking grim. The BBEG... fumbled. I have an optional fumble system in which each player decides whether to enable fumbles; if he doesn't, neither he nor enemies attacking him are subject to fumbles. The way said system works, if you fumble, you roll 3d6 for severity. Some of the higher-severity crits are very bad for you- heart attack, stroke, spontaneous combustion, etc. I rolled a [b]17[/b] severity for the fumble... and on the chart, the BBEG's fumble was "Summoned away by magic." Poof. The pcs survived and beat a hasty retreat to regroup before the baddie comes back. [/QUOTE]
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