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<blockquote data-quote="Nemesis Destiny" data-source="post: 5440278" data-attributes="member: 98255"><p>My gaming group is currently wrapping up two fairly lengthy story arcs with parties of two vastly different levels and goals that are both cohabiting the same ancient sunken castle.</p><p></p><p>These games are being run by my wife, [MENTION=99057]Masaryk the Mad[/MENTION], in a long running (since '98) homebrew setting we both share, and consist of a group of "youthful" wannabe heroes just getting their start in the world, and a group of more seasoned adventurers on the cusp of hitting their stride (high heroic tier).</p><p></p><p>The younger group got their start as Masaryk's first shot at 4e, and was not necessarily supposed to go anywher, but we all had so much fun with our characters that we ended up stretching it out and finding ways to involve them in the campaign world at large. The characters are all friends between the ages of 15 and 18, and consist of a human tempest fighter, half-elf valorous bard (with aspirations of paladinhood), high elf chaos sorceress, elven bow ranger, human mage (DMNPC), and deva shaman styled as an old soul who can see ghosts, specifically the ghost of her father.</p><p></p><p>That group was in the midst of celebrating the new year in the campaign when a meteor struck nearby, collapsing part of the cave network that links their castle to the surface world. They went to investigate and check for survivors when they were ambushed by kobolds that presumably came from deeper underground.</p><p></p><p>The second group is a party that has (some) members going back to 2nd edition games, and are overall more engaged in the world's ongoing storylines. They are a motley crew of strangers forced to work together while tolerating the young 'uns inhabiting their castle. The group consists of a human sword'n'board fighter (contemplating a switch to knight), a human "necromancer" (mage MC artificer), a human rageblood barbarian, a dragonborn dragon sorcerer who is fluffed as an actual dragon that was polymorphed to look human and mind-wiped by a curse-trapped chest, and finally a human pacifist cleric of the goddess of fate who was killed and resurrected as deathless (deva). The cleric also has two human henchmen NPCs; a battlerager fighter MC barbarian and a bow ranger, both of slightly lower than party level.</p><p></p><p>This group has one big dungeon to explore which will tie up some loose ends of a 3.x campaign from about 8 years ago that ended in disaster, and will plant the seed for another campaign that I will be running, on the other side of the ocean, and involving the cleric's henchmen and the loose ends from the 8 year old 3.x game.</p><p></p><p>The new game I will be running soon is a viking-themed game, which, in addition to the loose ends it will tie up from my wife's old campaigns, also overlaps partially with a Lv 1-18 "2.5 + 3.mess" campaign I ran in the region circa 2003. I plan to drop in some cameos from that old campaign, and have this group turn out to be the catalyst for some events of that time. I might even have the group parttake in one of the major battles of the old campaign.</p><p></p><p>This will be my first crack at DMing 4e, even though it's been out and we've been playing it for two and a half years. We will be introducing a new player for this upcoming game as well. Hopefully all goes well. I'm optimistic.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5440278, member: 98255"] My gaming group is currently wrapping up two fairly lengthy story arcs with parties of two vastly different levels and goals that are both cohabiting the same ancient sunken castle. These games are being run by my wife, [MENTION=99057]Masaryk the Mad[/MENTION], in a long running (since '98) homebrew setting we both share, and consist of a group of "youthful" wannabe heroes just getting their start in the world, and a group of more seasoned adventurers on the cusp of hitting their stride (high heroic tier). The younger group got their start as Masaryk's first shot at 4e, and was not necessarily supposed to go anywher, but we all had so much fun with our characters that we ended up stretching it out and finding ways to involve them in the campaign world at large. The characters are all friends between the ages of 15 and 18, and consist of a human tempest fighter, half-elf valorous bard (with aspirations of paladinhood), high elf chaos sorceress, elven bow ranger, human mage (DMNPC), and deva shaman styled as an old soul who can see ghosts, specifically the ghost of her father. That group was in the midst of celebrating the new year in the campaign when a meteor struck nearby, collapsing part of the cave network that links their castle to the surface world. They went to investigate and check for survivors when they were ambushed by kobolds that presumably came from deeper underground. The second group is a party that has (some) members going back to 2nd edition games, and are overall more engaged in the world's ongoing storylines. They are a motley crew of strangers forced to work together while tolerating the young 'uns inhabiting their castle. The group consists of a human sword'n'board fighter (contemplating a switch to knight), a human "necromancer" (mage MC artificer), a human rageblood barbarian, a dragonborn dragon sorcerer who is fluffed as an actual dragon that was polymorphed to look human and mind-wiped by a curse-trapped chest, and finally a human pacifist cleric of the goddess of fate who was killed and resurrected as deathless (deva). The cleric also has two human henchmen NPCs; a battlerager fighter MC barbarian and a bow ranger, both of slightly lower than party level. This group has one big dungeon to explore which will tie up some loose ends of a 3.x campaign from about 8 years ago that ended in disaster, and will plant the seed for another campaign that I will be running, on the other side of the ocean, and involving the cleric's henchmen and the loose ends from the 8 year old 3.x game. The new game I will be running soon is a viking-themed game, which, in addition to the loose ends it will tie up from my wife's old campaigns, also overlaps partially with a Lv 1-18 "2.5 + 3.mess" campaign I ran in the region circa 2003. I plan to drop in some cameos from that old campaign, and have this group turn out to be the catalyst for some events of that time. I might even have the group parttake in one of the major battles of the old campaign. This will be my first crack at DMing 4e, even though it's been out and we've been playing it for two and a half years. We will be introducing a new player for this upcoming game as well. Hopefully all goes well. I'm optimistic. [/QUOTE]
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