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Does art matter in a publication?
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<blockquote data-quote="The Green Adam" data-source="post: 4560341" data-attributes="member: 50821"><p><strong>Yes, Yep, Qui, Si, Hi</strong></p><p></p><p>Definitely x1000! </p><p> </p><p>One of my biggest gripes with the table top rpgaming industry in the US is how often gawd-aweful the art is. Obviously WotC not withstanding, though the current look/style/atmosphere is not to my personal aesthetics, its still very well done. Science Fiction and Super Hero RPGs seem to suffer far more then fantasy which is disappointing since these are my favorite subjects and poorly draw comic book characters can put you right out of the mood of playing a comic book game (or at least reading the rule book).</p><p> </p><p>Prior to running any campaign, my ol' & still occaisional group would go into <strong>pre-production</strong>, designing the look and feel of the characters, their equipment and the world. As GM I scour the internet, Barnes & Noble, Japanese book stores, comic book shops and any other source I can find to obtain cool images and ideas for aliens, equipment, locales, vehicles and anything else we may encounter. Sometimes I'm looking for the image that fits an idea I have. Other times I will come across an amazing illustration of something and become so inspired I have to add it to the game. </p><p> </p><p>Now, I am a bit luckier then most groups as I went to the High School of Art and Design and School of Visual Arts College in NY. Nearly every player I've gamed with over the last 25 years has been an artist in some capacity. One fellow customizes miniatures. Another designs star ships for computer game companies. Two of my best friends in the whole world are professional art directors for an animation studio. In one Star Wars game I ran many years back, one of my players drew 12-15 blaster pistols before deciding on which one his character would use. Those that were too short or small became Hold Out Blasters for NPCs. One with a very long thin barrel was later borrowed by another player for his Nobleman character.</p><p> </p><p>An idea I've been toying with for over a decade now is to release a book, pdf or print, that contains the images and notes from my and my player's (with their permission of course) various sketchbooks. A sort of "The Making of the Series" is you will like they put out for most big budget special effects films these days. I'm not sure any one would by it but it would definitely look cool and be fun to do.</p><p> </p><p>AD</p><p>"You've seen plywood sets that look like the inside. Our beryllium sphere is... is wire with plaster around it. And our digital conveyor is... it's Christmas tree lights. It's a decoration."</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4560341, member: 50821"] [b]Yes, Yep, Qui, Si, Hi[/b] Definitely x1000! One of my biggest gripes with the table top rpgaming industry in the US is how often gawd-aweful the art is. Obviously WotC not withstanding, though the current look/style/atmosphere is not to my personal aesthetics, its still very well done. Science Fiction and Super Hero RPGs seem to suffer far more then fantasy which is disappointing since these are my favorite subjects and poorly draw comic book characters can put you right out of the mood of playing a comic book game (or at least reading the rule book). Prior to running any campaign, my ol' & still occaisional group would go into [B]pre-production[/B], designing the look and feel of the characters, their equipment and the world. As GM I scour the internet, Barnes & Noble, Japanese book stores, comic book shops and any other source I can find to obtain cool images and ideas for aliens, equipment, locales, vehicles and anything else we may encounter. Sometimes I'm looking for the image that fits an idea I have. Other times I will come across an amazing illustration of something and become so inspired I have to add it to the game. Now, I am a bit luckier then most groups as I went to the High School of Art and Design and School of Visual Arts College in NY. Nearly every player I've gamed with over the last 25 years has been an artist in some capacity. One fellow customizes miniatures. Another designs star ships for computer game companies. Two of my best friends in the whole world are professional art directors for an animation studio. In one Star Wars game I ran many years back, one of my players drew 12-15 blaster pistols before deciding on which one his character would use. Those that were too short or small became Hold Out Blasters for NPCs. One with a very long thin barrel was later borrowed by another player for his Nobleman character. An idea I've been toying with for over a decade now is to release a book, pdf or print, that contains the images and notes from my and my player's (with their permission of course) various sketchbooks. A sort of "The Making of the Series" is you will like they put out for most big budget special effects films these days. I'm not sure any one would by it but it would definitely look cool and be fun to do. AD "You've seen plywood sets that look like the inside. Our beryllium sphere is... is wire with plaster around it. And our digital conveyor is... it's Christmas tree lights. It's a decoration." [/QUOTE]
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