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Does being a DM make you a better Player? Does being a player make you a better DM?
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<blockquote data-quote="Archibald Theocliste" data-source="post: 356127" data-attributes="member: 3808"><p>Speaking only from my own experience I have to agree. I started playing 3rd Ed. with players who were obsessed by Shadowrun and Earthdawn, and the only way to play DD was for me to DM (I was the only one buying the rulebooks...). I admit I tried to let them develop their characters with maximum freedom but OTOH I always tried to make them stick to the way I see the Campaign Setting. On their side they had a hard time figuring out how much difficult it was to master a fresh new game and make it work softly.</p><p></p><p>But thanks to a lot of work and a good setting (Special thanks to the Iron Kingdoms <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) they started to appreciate the game enough to shift roles and act as alternate DMs. It did all of us a lot of good, we now try not to strangle the players when we DM and we have acquired a better understanding of the rules (even the obscure ones...) and we have far less rants about each other DMing when we are players (basically, it kills the Troll in you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) and we tend to make the teams work with more efficiency.</p><p></p><p>Shifting between DM and Player tend to increase the speed and the fun of the game, at least for us (He he, sunday was the first game one of my friend DMed, guess it did him a lot of good, I suppose he'll be far more quiet than usual today<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ) . If you stay at your place and your players never take the role of a DM I suppose they'll never understand your work and why they feel a gap between your view of the game and their.</p></blockquote><p></p>
[QUOTE="Archibald Theocliste, post: 356127, member: 3808"] Speaking only from my own experience I have to agree. I started playing 3rd Ed. with players who were obsessed by Shadowrun and Earthdawn, and the only way to play DD was for me to DM (I was the only one buying the rulebooks...). I admit I tried to let them develop their characters with maximum freedom but OTOH I always tried to make them stick to the way I see the Campaign Setting. On their side they had a hard time figuring out how much difficult it was to master a fresh new game and make it work softly. But thanks to a lot of work and a good setting (Special thanks to the Iron Kingdoms :) ) they started to appreciate the game enough to shift roles and act as alternate DMs. It did all of us a lot of good, we now try not to strangle the players when we DM and we have acquired a better understanding of the rules (even the obscure ones...) and we have far less rants about each other DMing when we are players (basically, it kills the Troll in you :D ) and we tend to make the teams work with more efficiency. Shifting between DM and Player tend to increase the speed and the fun of the game, at least for us (He he, sunday was the first game one of my friend DMed, guess it did him a lot of good, I suppose he'll be far more quiet than usual today:rolleyes: ) . If you stay at your place and your players never take the role of a DM I suppose they'll never understand your work and why they feel a gap between your view of the game and their. [/QUOTE]
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