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Does being a DM make you a better Player? Does being a player make you a better DM?
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<blockquote data-quote="Kalendraf" data-source="post: 364743" data-attributes="member: 3433"><p>Presently, I'm DM'ing two different campaigns and playing in a 3rd. I find that there is much synergy between the two, but it can also lead to some problems.</p><p></p><p>First of all, being a DM means you need to know the rules pretty well...or at least that's my opinion of what a DM is supposed to know. Knowing the rules can help you as a player in the fact that you shouldn't waste the group's time asking what you can or can't do with your character. A DM needs to be able to roleplay quite a bit, and the more you DM, the stronger that should become. As a result, when you find yourself as a player, you should be able to draw on that experience to roleplay your own character that much better.</p><p></p><p>If you play, and then DM, you are likely to have a fresh picture of what you did or didn't like as a player (what was boring, what was exciting, etc) and be able to use that experience to craft better adventures. It's also possible that you may take a trick or two that the other DM used and apply it or something similar in your own campaign.</p><p></p><p>However, there are some pitfalls to avoid. First of all, when moving from DM back to player, you need to be careful not to assume the role of DM yourself. It's a very easy trap to fall into. You'll find yourself trying to be the co-DM or a rules lawyer. Also, it's important to understand that another DM may handle situations entirely differently from how you would. There isn't necessarily only 1 correct way to do things, and that can be a difficult lesson to understand.</p><p></p><p>There are fewer problems in moving from player to DM. However, it's very easy to get into a re-hash mode of what your last character just went thru if you don't spend enough work on prep'ing the adventure. For example, if you just played in a campaign where you faced lots of bugbears, you may be tempted to use bugbears yourself. That isn't necessarily a problem, unless members of that other group are players here as well, or if there is communication between them. You come across as highly unoriginal, and as a DM, that can lead to a very uninspired campaign.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 364743, member: 3433"] Presently, I'm DM'ing two different campaigns and playing in a 3rd. I find that there is much synergy between the two, but it can also lead to some problems. First of all, being a DM means you need to know the rules pretty well...or at least that's my opinion of what a DM is supposed to know. Knowing the rules can help you as a player in the fact that you shouldn't waste the group's time asking what you can or can't do with your character. A DM needs to be able to roleplay quite a bit, and the more you DM, the stronger that should become. As a result, when you find yourself as a player, you should be able to draw on that experience to roleplay your own character that much better. If you play, and then DM, you are likely to have a fresh picture of what you did or didn't like as a player (what was boring, what was exciting, etc) and be able to use that experience to craft better adventures. It's also possible that you may take a trick or two that the other DM used and apply it or something similar in your own campaign. However, there are some pitfalls to avoid. First of all, when moving from DM back to player, you need to be careful not to assume the role of DM yourself. It's a very easy trap to fall into. You'll find yourself trying to be the co-DM or a rules lawyer. Also, it's important to understand that another DM may handle situations entirely differently from how you would. There isn't necessarily only 1 correct way to do things, and that can be a difficult lesson to understand. There are fewer problems in moving from player to DM. However, it's very easy to get into a re-hash mode of what your last character just went thru if you don't spend enough work on prep'ing the adventure. For example, if you just played in a campaign where you faced lots of bugbears, you may be tempted to use bugbears yourself. That isn't necessarily a problem, unless members of that other group are players here as well, or if there is communication between them. You come across as highly unoriginal, and as a DM, that can lead to a very uninspired campaign. [/QUOTE]
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