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Does Burning Hands set creatures on fire?
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<blockquote data-quote="frankthedm" data-source="post: 3089799" data-attributes="member: 1164"><p>Unattended objects suffer damage from area affect spells and most instantaneous duration fire spells do state they ignite flammable objects. </p><p></p><p>Sadly the rules assume a creature does not catch on fire from a fireball and that its equipment survives attacks it survives. What is worse the Rules also assume those who do die to area affect don’t have their stuff cooked as well.</p><p></p><p> Though when a creature rolls a Natural “1” on a reflex save, one of their carried / worn / attended objects suffers damage from the affect that caused the reflex save. [object typically take half damage from energy unless the DM decided that particularly energy type is “especially successful against” that object.]</p><p></p><p>Also see this if you want to ignite people…</p><p></p><p><em><strong>Catching On Fire</strong></em></p><p><em></em></p><p><em>Characters <strong>exposed to</strong> burning oil, bonfires, and noninstantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don’t normally set a character on fire, since the heat and flame from these come and go in a flash. </em></p><p><em></em></p><p><em>Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character’s clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out. (That is, once he succeeds on his saving throw, he’s no longer on fire.) </em></p><p><em></em></p><p><em>A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus. </em></p><p><em></em></p><p><em>Those unlucky enough to have their clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character. </em> </p><p></p><p>I personally rule “<strong>exposed to</strong>” counts as ending one’s action “in flames”. Thus not putting out flaming oil or remaining adjacent to a <em>Wall of Fire</em> is a Bad Idea.</p><p></p><p>I also rule the fireball that cooks you to death also cooks your stuff.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3089799, member: 1164"] Unattended objects suffer damage from area affect spells and most instantaneous duration fire spells do state they ignite flammable objects. Sadly the rules assume a creature does not catch on fire from a fireball and that its equipment survives attacks it survives. What is worse the Rules also assume those who do die to area affect don’t have their stuff cooked as well. Though when a creature rolls a Natural “1” on a reflex save, one of their carried / worn / attended objects suffers damage from the affect that caused the reflex save. [object typically take half damage from energy unless the DM decided that particularly energy type is “especially successful against” that object.] Also see this if you want to ignite people… [I][B]Catching On Fire[/B] Characters [B]exposed to[/B] burning oil, bonfires, and noninstantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don’t normally set a character on fire, since the heat and flame from these come and go in a flash. Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character’s clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out. (That is, once he succeeds on his saving throw, he’s no longer on fire.) A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus. Those unlucky enough to have their clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character. [/I] I personally rule “[B]exposed to[/B]” counts as ending one’s action “in flames”. Thus not putting out flaming oil or remaining adjacent to a [I]Wall of Fire[/I] is a Bad Idea. I also rule the fireball that cooks you to death also cooks your stuff. [/QUOTE]
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