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General Tabletop Discussion
*Dungeons & Dragons
Does Character Lifespan Even Matter?
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<blockquote data-quote="MNblockhead" data-source="post: 8686757" data-attributes="member: 6796661"><p>My memory is foggy from my 1e days in the 80s. I've been playing 5e since it came out and it really only matter in my first, homebrew campaign. My sense is that most players of 5e are playing WotC or third-party adventures that <em>maybe</em> take them to Tier 3 at most--and the amount of in-game time to get to Tier 3 is pretty crazy short if you try to take is seriously. </p><p></p><p>In my first campaign, though, it mattered. We did milestone leveling. I created my own world and then for each adventure the group would start at the next level. One adventure would last one or two sessions, three at the most (sessions were 8 hours long). The conceit of the campaign was that a period of time passed between adventures (...once again, you are called together...). So the characters did significantly age through the campaign. </p><p></p><p>But there really are no mechanical reprecussions in 5e for aging. So it was all just flavor. And the period of time still spanned a "humans" span of productive adult years. So, it really had no meaning to the dwarves in the party. Where it really mattered was with NPCs as the campaign was in a world where elves were all killed and driven away but some important, very old elves, could be found hidden away in forgotten places and we a major part of the story arc. </p><p></p><p>When I ran Curse of Strahd, it mattered not at all. </p><p></p><p>In my current campaign, only like 5 years or so have passed in over 3 years of real play. It only matters in terms of various aging affects that certain monsters and magic items can cause. I.e., much more deadly to the humans. Which is why, we have only a single human and a single halfling in a group of 12 PCs (all players have backup characters at their stronghold, in case their main one dies). Yet, darkvision is more of a factor than age in race selection.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8686757, member: 6796661"] My memory is foggy from my 1e days in the 80s. I've been playing 5e since it came out and it really only matter in my first, homebrew campaign. My sense is that most players of 5e are playing WotC or third-party adventures that [I]maybe[/I] take them to Tier 3 at most--and the amount of in-game time to get to Tier 3 is pretty crazy short if you try to take is seriously. In my first campaign, though, it mattered. We did milestone leveling. I created my own world and then for each adventure the group would start at the next level. One adventure would last one or two sessions, three at the most (sessions were 8 hours long). The conceit of the campaign was that a period of time passed between adventures (...once again, you are called together...). So the characters did significantly age through the campaign. But there really are no mechanical reprecussions in 5e for aging. So it was all just flavor. And the period of time still spanned a "humans" span of productive adult years. So, it really had no meaning to the dwarves in the party. Where it really mattered was with NPCs as the campaign was in a world where elves were all killed and driven away but some important, very old elves, could be found hidden away in forgotten places and we a major part of the story arc. When I ran Curse of Strahd, it mattered not at all. In my current campaign, only like 5 years or so have passed in over 3 years of real play. It only matters in terms of various aging affects that certain monsters and magic items can cause. I.e., much more deadly to the humans. Which is why, we have only a single human and a single halfling in a group of 12 PCs (all players have backup characters at their stronghold, in case their main one dies). Yet, darkvision is more of a factor than age in race selection. [/QUOTE]
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