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does CN get a bad rap?
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<blockquote data-quote="Herobizkit" data-source="post: 3336050" data-attributes="member: 36150"><p>Chaotic Neutral is pretty much the "act the way you feel at that moment" alignment. Personally, I find it's the best alignment IN D&D as the best representation of Player Characters.</p><p></p><p>Generally speaking, your typically Good-aligned people try to eke out the best living possible and work together for a common goal: for protection, versus a common enemy, supporting a decent ruler, or any time it would create the most benefit... but in my adventures, left to their own devices, PC's will step over their own mothers if it means they somehow come out "on top".</p><p></p><p>Time and again, we hear about players in a campaign world being nothing better than bandits, or vigilantes, or homicidal maniacs with massive egos and a thirst for gold and magic. Sure, it's a GAME. But that's what people are like in "the savage frontier"; you do what you must to survive, and if you benefit from some other creature's death, no skin off your teeth. </p><p></p><p>So if PC's are supposed to be a "cut above" the rest of regular society, giving their ill-gotten gains to the church doesn't make them any less guilty of random slaughter and mayhem. But it DOES make them feel better.</p><p></p><p>This is why I feel that an alignment system doesn't work in D&D (except for the instances that one of the other posters mentionned re: in-game mechanical reasons), and this is why I dropped it entirely.</p><p></p><p>"But what about the paladins?" you cry. Pretty straight-forward, if you ask me. If you're supposed to be the epitome of law and good, act like it. You don't need an alignment on your sheet to act a certain way; that's what role-playing is for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3336050, member: 36150"] Chaotic Neutral is pretty much the "act the way you feel at that moment" alignment. Personally, I find it's the best alignment IN D&D as the best representation of Player Characters. Generally speaking, your typically Good-aligned people try to eke out the best living possible and work together for a common goal: for protection, versus a common enemy, supporting a decent ruler, or any time it would create the most benefit... but in my adventures, left to their own devices, PC's will step over their own mothers if it means they somehow come out "on top". Time and again, we hear about players in a campaign world being nothing better than bandits, or vigilantes, or homicidal maniacs with massive egos and a thirst for gold and magic. Sure, it's a GAME. But that's what people are like in "the savage frontier"; you do what you must to survive, and if you benefit from some other creature's death, no skin off your teeth. So if PC's are supposed to be a "cut above" the rest of regular society, giving their ill-gotten gains to the church doesn't make them any less guilty of random slaughter and mayhem. But it DOES make them feel better. This is why I feel that an alignment system doesn't work in D&D (except for the instances that one of the other posters mentionned re: in-game mechanical reasons), and this is why I dropped it entirely. "But what about the paladins?" you cry. Pretty straight-forward, if you ask me. If you're supposed to be the epitome of law and good, act like it. You don't need an alignment on your sheet to act a certain way; that's what role-playing is for. :) [/QUOTE]
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