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does CN get a bad rap?
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<blockquote data-quote="I'm A Banana" data-source="post: 3338781" data-attributes="member: 2067"><p>I'm sorry, since when was a character I spend four hours a week pretending to be supposed to have a more cohesive belief system then TV's Dee Snyder? </p><p></p><p>I mean, don't get me wrong, I *like* to challenge character's beliefs, but these are fictional characters. Genuine belief systems aren't even consistent, let alone something worth pondering for hours for a lot of players.</p><p></p><p></p><p></p><p>That's semantics. A rose is a rose by any other name. CN is CN, whatever label you decide to choose. It's not the first time "freedom fighter" and "anarchist" refer to the same thing, there's hundreds of real-world examples of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I'm not defining anything, I'm just giving some examples of valid CN character archetypes that I'd play as characters or allow into my games.</p><p></p><p></p><p></p><p>It was intentional. The links between Crowley and classic punk music (and archetypes of that scene) aren't the most obvious of links, but they certainly exist.</p><p></p><p></p><p></p><p>TN characters, by definition, take something of a middle ground of convenience. They do what seems best for them at the moment, which includes following orders if they can see the reward in it.</p><p></p><p>Holding Chaos as an ethical ideal close to one's soul can produce idiotic loner syndrome, just as holding Law as an ethical ideal close to one's soul can produce idiotic follower syndrome. Both are entirely understandable human thoughts. To do horrible things "just because you're told to," or to want to do things your own way, no matter how hard it is, just to have ownership of doing it your way, are both feelings that rational, intelligent human beings have.</p><p></p><p>Think of the instinct for independence of moving out of your parent's house. Suddenly, you have to pay for food and rent and fun on a job that is likely an entry-level bootlicker, but you do it on *your* terms. That independence, at a price. It's stupid, on the face of it: why would you give up the luxury of living on someone else's dollar? Independence. CN can take that instinct and run more with it, adhering to it as a valuable ideal in all aspects of life. </p><p></p><p></p><p></p><p>Yeah, CN has been plagued with problems from the game system itself, which has lead it to be adopted by many disruptive players, but it's not hard to see how CN characters can make sense. Check out some Planescape stuff on the Anarchists or Xaositects or Doomguard or Fated for a few philosophical examples close to the heart of CN.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3338781, member: 2067"] I'm sorry, since when was a character I spend four hours a week pretending to be supposed to have a more cohesive belief system then TV's Dee Snyder? I mean, don't get me wrong, I *like* to challenge character's beliefs, but these are fictional characters. Genuine belief systems aren't even consistent, let alone something worth pondering for hours for a lot of players. That's semantics. A rose is a rose by any other name. CN is CN, whatever label you decide to choose. It's not the first time "freedom fighter" and "anarchist" refer to the same thing, there's hundreds of real-world examples of it. :p I'm not defining anything, I'm just giving some examples of valid CN character archetypes that I'd play as characters or allow into my games. It was intentional. The links between Crowley and classic punk music (and archetypes of that scene) aren't the most obvious of links, but they certainly exist. TN characters, by definition, take something of a middle ground of convenience. They do what seems best for them at the moment, which includes following orders if they can see the reward in it. Holding Chaos as an ethical ideal close to one's soul can produce idiotic loner syndrome, just as holding Law as an ethical ideal close to one's soul can produce idiotic follower syndrome. Both are entirely understandable human thoughts. To do horrible things "just because you're told to," or to want to do things your own way, no matter how hard it is, just to have ownership of doing it your way, are both feelings that rational, intelligent human beings have. Think of the instinct for independence of moving out of your parent's house. Suddenly, you have to pay for food and rent and fun on a job that is likely an entry-level bootlicker, but you do it on *your* terms. That independence, at a price. It's stupid, on the face of it: why would you give up the luxury of living on someone else's dollar? Independence. CN can take that instinct and run more with it, adhering to it as a valuable ideal in all aspects of life. Yeah, CN has been plagued with problems from the game system itself, which has lead it to be adopted by many disruptive players, but it's not hard to see how CN characters can make sense. Check out some Planescape stuff on the Anarchists or Xaositects or Doomguard or Fated for a few philosophical examples close to the heart of CN. [/QUOTE]
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