D&D 5E Does Condition Immunity: Poison give Disease Immunity?

Will you give creatures with Poison Immunity Disease Immunity too?

  • Yes, Always

    Votes: 5 8.3%
  • No, Never

    Votes: 38 63.3%
  • Sometimes, if they had it in my preferred previous edition(s)

    Votes: 17 28.3%

Nope, only a single (totally puerile) reply got that response. :)
Pointing out that you're conflating real world science with a rulebook for a fantasy game is puerile? No, you just didn't like that I pointed out something which is obviously a mistake on your part. What's more, is that your response was what was truly puerile.
 

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So a Banshee can catch the cold? A Skeleton can suffer from Ebola? A Fire Elemental can run a temperature from a nasty flu?

In real world science diseases often cause harmful conditions through toxins they release, i.e. poison.

nope. undead aren't living. they don't suffer from the same problems living creatures do.
nope. elementals aren't from this world. they don't suffer from the same things living creatures of this plane do.

or if you want to go real world. not all disease of humans are transmissible to other species and vice versa. thus avian flu when it changed and became a human disease became a threat. but prior to that it only killed birds.
similarly dogs don't get say salmonella like we do.
or vultures don't get sick from eating carrion.


don't think about it too much. diseases are going to be a condition.
elements will also have a different effect. fire, water, acid... blah blah blah
 

So a Banshee can catch the cold? A Skeleton can suffer from Ebola? A Fire Elemental can run a temperature from a nasty flu?

I love this idea! I am so, so tempted to have a skeleton army attack a town in my game-world, and the players are like "oh, ****", but then they notice the skeletons have colds, and keep going into sneezing fits, dropping their weapons, missing rounds of combat, have disadvantage to hit, etc. It's complete chaos, with all these skeletons wandering around, sneezing, bumping into trees, dropping swords, picking them up, sneezing, picking up each others' swords, getting into squabbles, sneezing, falling over, occasionally hitting a townsperson, falling into barrels, etc., all the while getting whittled away by the PC and NPC defenders.
 

Poison isn't disease so no, never.

So yes RAW constructs, elementals, undead, and other odd things can be afflicted with a disease through anything that says X happens and creature becomes diseased.

I might rule against RAW sometimes but it depends. Hopefully the DMG will clear this up some, but I doubt it right now it seems like every issue people have with the system they are hoping for a fix or clarification in that book and it just isn't big enough.

The designers dropped the ball on this one I think, and should have had diseased as a condition.
 

So far we have no "diseases" other than magical ones and Diseased isn't a condition. However given the plethora of mentions that disease gets in the PHB, I'm going to guess that there will be a variant system of diseased stages and diseases in the DMG. My guess is that they'll use the Exhausted mechanic to represent this with probably some method of transmission to other creatures. I'm also going to guess that it will be noted that various creature types such as undead and elementals will not be subject to these natural diseases.

I have zero problem with magical diseases affecting all creatures. It's magic. Much like how charm works on skeletons and zombies. It's magic.
 

Here are the monster from the MM that have a poison or disease attack. You don't see a monster listed, they have a different save/damage listed, like Paralyze or Necrotic, so would not be impacted by immunity of poison or disease.

The ones that have both listed, I think would be effected by both immunities.

I guess we have to wait until the DMG for more diseases.

And I just noticed the spelling issue. :o
 

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Here are the monster from the MM that have a poison or disease attack. You don't see a monster listed, they have a different save/damage listed, like Paralyze or Necrotic, so would not be impacted by immunity of poison or disease.

You missed 'Diseased Giant Rat', Variant monster on page 327 - probably the Disease monster that will see the most game time.
 


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