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Does current plane affect Outsider status?
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<blockquote data-quote="Spatzimaus" data-source="post: 812989" data-attributes="member: 3051"><p>The DnD cosmology assumes the Primes are the "main" planes, where all types of energy and alignment mix, while the outer planes are different in that they are strongly tied to one alignment or element. So, in that logic, what we call an Outsider would actually be "creature from a non-Prime plane", whether it's a sentient being or a Celestial Badger.</p><p></p><p>***TANGENTIAL RANT INCOMING***</p><p></p><p>Personally I've never liked this cosmology, since it creates a sort of planar egotism, where my plane (the Prime) is the only one that's really important, while the others sort of revolve around it. I mean, if you can make a Bane (Good Outsider) weapon that affects every single creature in a dozen or so planes, why can't you make a Bane (Prime) weapon that affects everything on our plane? Answer: the fact that practically every adventure takes place on the Prime would unbalance it. Good metagame reason, terrible in-game support logic.</p><p></p><p>In an old campaign for a custom (loosely D&D-based) RPG I was in, we came up with a fun cosmology where there were 6 main planes in 3 opposed pairs (Fire/Water, Earth/Air, Life/Death). What we think of as the "Prime" is actually the plane of Life, and most of the "fantasy" races were actually just outsiders from the other planes (Dwarves were from the plane of Earth, Fey from Air, Elves from Water, most of the Demons from Death, and so on).</p><p></p><p>Planar travel was common, so most adventures took place where the majority of the group would be Outsiders, but exactly WHICH members were Outsiders would vary from day to day. Not only were the natives immune to Banishment-type spells, Elemental magic of the correct type was stronger and the opposed type was weaker. Sort of a "home-field advantage".</p><p></p><p>I should probably convert my old notes to 3E, it was a fun setting.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 812989, member: 3051"] The DnD cosmology assumes the Primes are the "main" planes, where all types of energy and alignment mix, while the outer planes are different in that they are strongly tied to one alignment or element. So, in that logic, what we call an Outsider would actually be "creature from a non-Prime plane", whether it's a sentient being or a Celestial Badger. ***TANGENTIAL RANT INCOMING*** Personally I've never liked this cosmology, since it creates a sort of planar egotism, where my plane (the Prime) is the only one that's really important, while the others sort of revolve around it. I mean, if you can make a Bane (Good Outsider) weapon that affects every single creature in a dozen or so planes, why can't you make a Bane (Prime) weapon that affects everything on our plane? Answer: the fact that practically every adventure takes place on the Prime would unbalance it. Good metagame reason, terrible in-game support logic. In an old campaign for a custom (loosely D&D-based) RPG I was in, we came up with a fun cosmology where there were 6 main planes in 3 opposed pairs (Fire/Water, Earth/Air, Life/Death). What we think of as the "Prime" is actually the plane of Life, and most of the "fantasy" races were actually just outsiders from the other planes (Dwarves were from the plane of Earth, Fey from Air, Elves from Water, most of the Demons from Death, and so on). Planar travel was common, so most adventures took place where the majority of the group would be Outsiders, but exactly WHICH members were Outsiders would vary from day to day. Not only were the natives immune to Banishment-type spells, Elemental magic of the correct type was stronger and the opposed type was weaker. Sort of a "home-field advantage". I should probably convert my old notes to 3E, it was a fun setting. [/QUOTE]
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Does current plane affect Outsider status?
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