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Does D&D combat break the fantasy?
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<blockquote data-quote="DDK" data-source="post: 651868" data-attributes="member: 6469"><p><strong>Number 1 Beef: Export Grade, Grain Fed.</strong></p><p></p><p>My numero uno beefo with D&D is the hit point system. The only reason I came back to D&D was because the rest of 3rd ed. was SWEEEEEEET <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Still, hit points bug me to no end. I'm yet to find a satisfying alternate system that can be incorporated into D&D. This is mainly because hit points are such an integral part of the system that changing it cascades down through the entire thing, creating many problems that need addressing.</p><p></p><p>If you come up with anything that works, let me know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One thing I will say in defense of it, however, and in regards to what you said, I think a lot of people overestimate just how effective weapons are. Don't get me wrong, a crossbow bolt through the chest is gonna kill yah, no matter how tough you are, but a knife wound in the arm can cause significant damage, without being fatal. I think too, that people overestimate how effective THEY can be with weapons. Shooting someone in the throat is a wonderful concept (well... as wonderful as murder can be...) but in practice its next to impossible without some seriously accurate gear. Even with a modern handgun, most people who don't practice often in the use of it, aren't going to hit someone in the throat even if given time to aim.</p><p></p><p>I can't recall the exact statistic but there was a write-up in some newspaper somewhere that said something in the order of 9 out of 10 bullets fired by people in anger or violence don't even hit their target, let alone hit where the person aims. The article was about deaths from stray bullets, citing that most gun battles in the streets between gangs result in more homocides of innocents rather than the people involved in the shooting.</p><p></p><p>Given we're talking medieval crossbows... well, enough said really.</p></blockquote><p></p>
[QUOTE="DDK, post: 651868, member: 6469"] [b]Number 1 Beef: Export Grade, Grain Fed.[/b] My numero uno beefo with D&D is the hit point system. The only reason I came back to D&D was because the rest of 3rd ed. was SWEEEEEEET :) Still, hit points bug me to no end. I'm yet to find a satisfying alternate system that can be incorporated into D&D. This is mainly because hit points are such an integral part of the system that changing it cascades down through the entire thing, creating many problems that need addressing. If you come up with anything that works, let me know :) One thing I will say in defense of it, however, and in regards to what you said, I think a lot of people overestimate just how effective weapons are. Don't get me wrong, a crossbow bolt through the chest is gonna kill yah, no matter how tough you are, but a knife wound in the arm can cause significant damage, without being fatal. I think too, that people overestimate how effective THEY can be with weapons. Shooting someone in the throat is a wonderful concept (well... as wonderful as murder can be...) but in practice its next to impossible without some seriously accurate gear. Even with a modern handgun, most people who don't practice often in the use of it, aren't going to hit someone in the throat even if given time to aim. I can't recall the exact statistic but there was a write-up in some newspaper somewhere that said something in the order of 9 out of 10 bullets fired by people in anger or violence don't even hit their target, let alone hit where the person aims. The article was about deaths from stray bullets, citing that most gun battles in the streets between gangs result in more homocides of innocents rather than the people involved in the shooting. Given we're talking medieval crossbows... well, enough said really. [/QUOTE]
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