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Does D&D combat break the fantasy?
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<blockquote data-quote="barsoomcore" data-source="post: 651899" data-attributes="member: 812"><p>Okay, first of all, obviously you and I have very different notions about how hard it is to shoot someone in the throat with a crossbow so they die silently. But a rogue can sneak attack with a ranged weapon -- that ought to provide a possible instant kill against a 3rd-level fighter. You don't say what level you are but if the GUARDS are 3-4 level I'd expect you were, at least 7th, which gives a rogue +4d6 on sneak attack, meaning your light crossbow does 1d8 + 4d6 = 16 hp on average, with a maximum of 32 -- a lucky hit and you've killed the guard (who's going to average 18-25hp). If you've got two rogues you can double up which, if I were going to take the "shoot 'em in the throat" tactic (which I wouldn't), I'd want to do, and that makes the kill almost certain.</p><p></p><p>If you're not over 7th level or so, you shouldn't be killing 3rd-level fighters with one blow anyway.</p><p></p><p>Again, you and I have very different notions of what is a logical course of action.</p><p></p><p>"No single attack"? What does that mean? Your enemies only get to hit them once and then have to put their swords down? And why are they always doing less than 10hp? What are you fighting, Girl Scouts? Even an orc with, say, a greatsword and Power Attack can do better than that. Sheesh.</p><p></p><p>Hit points can provide huge amounts of tension as they ratchet downwards and downwards, with no relief in sight. Sure, it's metagamey, but it's also nerve-wracking. You have to use SOMETHING to represent a character's decreasing ability to take hits. A number that decreases is pretty much the simplest option. Anything else is going to be more complicated. And I have yet to encounter a system that didn't have some issues as far as representing how people actually bleed to death.</p><p></p><p>If you don't like healing magic, don't use it. Why shouldn't it, em, heal you? And one cure lights wounds and you're back up at fighting? Well, okay, but prepare to fall down again the first time someone hits you (at -5 hp, cure light wounds for 1d8+5 = 1d8 hp). Good luck.</p><p></p><p>Yeah, you're missing just about everything. Like big monsters that do massive damage with multiple attacks. Like powerful NPCs with better feats and class levels than the PCs. And why do you lump spells and level draining in the "insta-Death(tm)" bucket? There are many spells that do things besides instantly killing PCs. And neither level draining nor ability draining (you don't specify which) instantly slay PCs, either.</p><p></p><p>Sounds to me like your campaign is too easy for you, rather than some basic flaw in the game.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 651899, member: 812"] Okay, first of all, obviously you and I have very different notions about how hard it is to shoot someone in the throat with a crossbow so they die silently. But a rogue can sneak attack with a ranged weapon -- that ought to provide a possible instant kill against a 3rd-level fighter. You don't say what level you are but if the GUARDS are 3-4 level I'd expect you were, at least 7th, which gives a rogue +4d6 on sneak attack, meaning your light crossbow does 1d8 + 4d6 = 16 hp on average, with a maximum of 32 -- a lucky hit and you've killed the guard (who's going to average 18-25hp). If you've got two rogues you can double up which, if I were going to take the "shoot 'em in the throat" tactic (which I wouldn't), I'd want to do, and that makes the kill almost certain. If you're not over 7th level or so, you shouldn't be killing 3rd-level fighters with one blow anyway. Again, you and I have very different notions of what is a logical course of action. "No single attack"? What does that mean? Your enemies only get to hit them once and then have to put their swords down? And why are they always doing less than 10hp? What are you fighting, Girl Scouts? Even an orc with, say, a greatsword and Power Attack can do better than that. Sheesh. Hit points can provide huge amounts of tension as they ratchet downwards and downwards, with no relief in sight. Sure, it's metagamey, but it's also nerve-wracking. You have to use SOMETHING to represent a character's decreasing ability to take hits. A number that decreases is pretty much the simplest option. Anything else is going to be more complicated. And I have yet to encounter a system that didn't have some issues as far as representing how people actually bleed to death. If you don't like healing magic, don't use it. Why shouldn't it, em, heal you? And one cure lights wounds and you're back up at fighting? Well, okay, but prepare to fall down again the first time someone hits you (at -5 hp, cure light wounds for 1d8+5 = 1d8 hp). Good luck. Yeah, you're missing just about everything. Like big monsters that do massive damage with multiple attacks. Like powerful NPCs with better feats and class levels than the PCs. And why do you lump spells and level draining in the "insta-Death(tm)" bucket? There are many spells that do things besides instantly killing PCs. And neither level draining nor ability draining (you don't specify which) instantly slay PCs, either. Sounds to me like your campaign is too easy for you, rather than some basic flaw in the game. [/QUOTE]
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