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Does D&D combat break the fantasy?
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<blockquote data-quote="barsoomcore" data-source="post: 652176" data-attributes="member: 812"><p><strong>Re: Re: Re: Does D&D combat break the fantasy?</strong></p><p></p><p></p><p>So you're 3rd-level guys infiltrating a castle guarded by guys just as tough as you. And you want to kill them in one blow, reliably.</p><p></p><p>Sure, but these guards are just as heroic as you. Should they be able to kill you in one round? If that's what you want -- for people to be able to kill each other instantly regardless of their relative skill and toughness, there are plenty of grim n' gritty d20 variants that will do that for you. But surely you don't expect a game called "Dungeons and Dragons" to offer that sort of view of combat, do you?</p><p></p><p>Again, what is this "one round" thing? Why does "unable to kill in one round" (and I still say you're fighting Girl Scouts) translate into "no chance of death"? Last time I checked, combat continued on after the first six seconds into what I like to call "the second round".</p><p></p><p>Okay, so just WHAT are you complaining about? You say that</p><p></p><p>A) you can't kill people just as powerful and heroic as yourself with a single shot</p><p>B) No bad guys can actually hurt you because they can't do enough damage IN ONE ROUND to kill you outright</p><p>and</p><p>C) The only things you do fear are things that are, er, tough enough to kill you.</p><p></p><p>Huh? This doesn't make any sense to me. The first seems to go against the very notion of heroism (that heroes are harder to kill than other people). The second just seems to ignore reality completely. And the third seems self-evident. </p><p></p><p>I mean, either there are or there are not threats that your characters take seriously. If there are, then what's all this complaining about how you're never afraid to charge into combat? If there are not, then how do you get the big monsters? I'm sorry, I just can't unravel what your problem is.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 652176, member: 812"] [b]Re: Re: Re: Does D&D combat break the fantasy?[/b] So you're 3rd-level guys infiltrating a castle guarded by guys just as tough as you. And you want to kill them in one blow, reliably. Sure, but these guards are just as heroic as you. Should they be able to kill you in one round? If that's what you want -- for people to be able to kill each other instantly regardless of their relative skill and toughness, there are plenty of grim n' gritty d20 variants that will do that for you. But surely you don't expect a game called "Dungeons and Dragons" to offer that sort of view of combat, do you? Again, what is this "one round" thing? Why does "unable to kill in one round" (and I still say you're fighting Girl Scouts) translate into "no chance of death"? Last time I checked, combat continued on after the first six seconds into what I like to call "the second round". Okay, so just WHAT are you complaining about? You say that A) you can't kill people just as powerful and heroic as yourself with a single shot B) No bad guys can actually hurt you because they can't do enough damage IN ONE ROUND to kill you outright and C) The only things you do fear are things that are, er, tough enough to kill you. Huh? This doesn't make any sense to me. The first seems to go against the very notion of heroism (that heroes are harder to kill than other people). The second just seems to ignore reality completely. And the third seems self-evident. I mean, either there are or there are not threats that your characters take seriously. If there are, then what's all this complaining about how you're never afraid to charge into combat? If there are not, then how do you get the big monsters? I'm sorry, I just can't unravel what your problem is. [/QUOTE]
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