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Does D&D combat break the fantasy?
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<blockquote data-quote="Gizzard" data-source="post: 652277" data-attributes="member: 527"><p>I've seen this situation come up in a popular module. The designers used 2x 1st level guards against 4x 3rd level characters. With a little luck you can kill them with missile fire and sneak into the guarded whatzit. But it's still exciting - its not guarenteed by any means. </p><p></p><p>One key is that there are more serious defenses behind the two gate guards - obviously it doesnt do any good to survive the initial onslaught if calling for help doesnt bring any reinforcements. </p><p></p><p>So, from a game design point of view, I'd suggest putting two 1st level guards out. Behind them is a defensible position, like a barred door with an arrow slit. Then, if the alarm is raised, the 3-4th level Captains come running along with more 1st level cannon-fodder. Any survivors of the gate guards can retreat to the barred door and try to make a stand there.</p></blockquote><p></p>
[QUOTE="Gizzard, post: 652277, member: 527"] I've seen this situation come up in a popular module. The designers used 2x 1st level guards against 4x 3rd level characters. With a little luck you can kill them with missile fire and sneak into the guarded whatzit. But it's still exciting - its not guarenteed by any means. One key is that there are more serious defenses behind the two gate guards - obviously it doesnt do any good to survive the initial onslaught if calling for help doesnt bring any reinforcements. So, from a game design point of view, I'd suggest putting two 1st level guards out. Behind them is a defensible position, like a barred door with an arrow slit. Then, if the alarm is raised, the 3-4th level Captains come running along with more 1st level cannon-fodder. Any survivors of the gate guards can retreat to the barred door and try to make a stand there. [/QUOTE]
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Does D&D combat break the fantasy?
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