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General Tabletop Discussion
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Does D&D combat break the fantasy?
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<blockquote data-quote="mmadsen" data-source="post: 655634" data-attributes="member: 1645"><p>There's a difference between knowing combat <em>will</em> kill you and knowing that combat <em>may</em> kill you.</p><p></p><p>With a Hit Point system, there's often <em>no</em> incentive to avoid combat with someone weaker than you. You <em>will</em> win, and you <em>will</em> heal. It's only an issue if you're within the confines of a dungeon (literal or figurative), and know you have to conserve healing resources.</p><p></p><p>Further, there's <em>no</em> tension when your hero is surrounded by a dozen archers. This is a common complaint about the game, not something scarymonkey just made up. Even Conan drops his sword and lets the enemy bind him under such conditions, but no D&D character would.</p><p></p><p>A non-Hit Point system with a Fate Point system on the side might fit scarymonkey's tastes better. It's no less heroic or epic, but it may feel more plausible.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 655634, member: 1645"] There's a difference between knowing combat [i]will[/i] kill you and knowing that combat [i]may[/i] kill you. With a Hit Point system, there's often [i]no[/i] incentive to avoid combat with someone weaker than you. You [i]will[/i] win, and you [i]will[/i] heal. It's only an issue if you're within the confines of a dungeon (literal or figurative), and know you have to conserve healing resources. Further, there's [i]no[/i] tension when your hero is surrounded by a dozen archers. This is a common complaint about the game, not something scarymonkey just made up. Even Conan drops his sword and lets the enemy bind him under such conditions, but no D&D character would. A non-Hit Point system with a Fate Point system on the side might fit scarymonkey's tastes better. It's no less heroic or epic, but it may feel more plausible. [/QUOTE]
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