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Does D&D combat break the fantasy?
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<blockquote data-quote="BeholderBurger" data-source="post: 655773" data-attributes="member: 5199"><p>I have been pondering over the hit point system myself for some time now and I have come to several conclusions.</p><p></p><p>Firstly, The idea of increasing hit points through level gain is I think highly realistic. More experienced warriors and Fighters (Adventurers in general) should be harder to kill because they would be. Also, just because the numbers look high doesnt mean they are. It is highly unlikely that a 1st level guard will encounter a 20th level fighter let alone actually fight him. I think this reflects an element of reality. Whereas it is more likely that people of closer levels will encounter each other and this makes for fairer although not necessarily equal fight.</p><p></p><p>Secondly, Because D&D has an optional rule for Instant Kill i.e 20/20/death there should be no problem for anybody requiring an insta-death situation. This is of course the great leveller and is an additional weapon in the arsenal of low level Characters and NPC`s. Instant Kills can and do happen. In my games they occur more frequently than they statistically should. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Thirdly, The only aspect of Hit Points I have a problem with is the ability to describe damage taken in terms that are realistic. I have adapted a system where every fourth damage point taken is actual damage and the rest represents outmanouvering and advantage taking. The higher the actual damage is the grimmer the description of damage taken. This helps in situations were somebody with 50 hp takes 25 damage which sounds a lot and expects a much more severe description of their damage than that of a 1st Level magic user with 4 hp who takes 2 damage.( Exactly the same amount of physical damage.)</p></blockquote><p></p>
[QUOTE="BeholderBurger, post: 655773, member: 5199"] I have been pondering over the hit point system myself for some time now and I have come to several conclusions. Firstly, The idea of increasing hit points through level gain is I think highly realistic. More experienced warriors and Fighters (Adventurers in general) should be harder to kill because they would be. Also, just because the numbers look high doesnt mean they are. It is highly unlikely that a 1st level guard will encounter a 20th level fighter let alone actually fight him. I think this reflects an element of reality. Whereas it is more likely that people of closer levels will encounter each other and this makes for fairer although not necessarily equal fight. Secondly, Because D&D has an optional rule for Instant Kill i.e 20/20/death there should be no problem for anybody requiring an insta-death situation. This is of course the great leveller and is an additional weapon in the arsenal of low level Characters and NPC`s. Instant Kills can and do happen. In my games they occur more frequently than they statistically should. :) Thirdly, The only aspect of Hit Points I have a problem with is the ability to describe damage taken in terms that are realistic. I have adapted a system where every fourth damage point taken is actual damage and the rest represents outmanouvering and advantage taking. The higher the actual damage is the grimmer the description of damage taken. This helps in situations were somebody with 50 hp takes 25 damage which sounds a lot and expects a much more severe description of their damage than that of a 1st Level magic user with 4 hp who takes 2 damage.( Exactly the same amount of physical damage.) [/QUOTE]
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