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Does D&D combat break the fantasy?
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<blockquote data-quote="s/LaSH" data-source="post: 660139" data-attributes="member: 6929"><p>Heh, I thought my suggested rule would be broken...</p><p></p><p>The VP/WP system is more up my alley, to be honest, but the idea of instant-hit kills is a little deterring... if you have WP equal to your CON, your CON should increase with XP perhaps a bit faster than it does now. I always thought characters should be able to boost their ability scores faster... it made more sense.</p><p></p><p>But yes, a system where most of the damage you take is just fatigue is good. In fact, that's the basis of my homebrew system - characters can get beaten down fairly easily, but give them a chance and they can clear their head and get back in the thick of it. It's so much more cinematic. It also makes sense for dealing with healing - if HP are supposed to represent fatigue and luck and so forth and not actual physical injury until they're very low, what do you say to your cleric? "I'm feeling unlucky and a bit off-balance. Please regenerate my flesh."</p><p></p><p>The critical hit thing that would allow you to insta-kill under such a system is still a little flawed, in my opinion. I always liked the idea of saying 'you crit when you roll (say) 10 higher than their AC, and if you roll in the threat range you just roll another d20 and add it on' instead of having the same chances. That way, catching someone flat-footed is more advantageous, and goblins regularly get cleaved into little tiny pieces by high-level opponents. I dunno, that one makes more sense to me than my previous (broken) suggestion.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 660139, member: 6929"] Heh, I thought my suggested rule would be broken... The VP/WP system is more up my alley, to be honest, but the idea of instant-hit kills is a little deterring... if you have WP equal to your CON, your CON should increase with XP perhaps a bit faster than it does now. I always thought characters should be able to boost their ability scores faster... it made more sense. But yes, a system where most of the damage you take is just fatigue is good. In fact, that's the basis of my homebrew system - characters can get beaten down fairly easily, but give them a chance and they can clear their head and get back in the thick of it. It's so much more cinematic. It also makes sense for dealing with healing - if HP are supposed to represent fatigue and luck and so forth and not actual physical injury until they're very low, what do you say to your cleric? "I'm feeling unlucky and a bit off-balance. Please regenerate my flesh." The critical hit thing that would allow you to insta-kill under such a system is still a little flawed, in my opinion. I always liked the idea of saying 'you crit when you roll (say) 10 higher than their AC, and if you roll in the threat range you just roll another d20 and add it on' instead of having the same chances. That way, catching someone flat-footed is more advantageous, and goblins regularly get cleaved into little tiny pieces by high-level opponents. I dunno, that one makes more sense to me than my previous (broken) suggestion. [/QUOTE]
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