Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does D&D combat break the fantasy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 664470" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>Depends on the players and DM IMO. Many of my players do insane actions that no smart combat vet would do, like rush into combat without regard for their own well-being. I am very good at tactics though, and I usually punish my players badly for playing stupidly.</p><p></p><p>I expect military type tactics from my players, especially after they have been fighting together for a while. My enemies generally respond with military type tactics, and I hate having to dumb them down because my players are clueless.</p><p></p><p>The rules do support military-type tactcs in the game, and are actually very well thought out in 3rd edition. </p><p></p><p>If you want to incorporate some semi-realistic tactics that I recommend do the following:</p><p></p><p>1. Metagame: Advance on a creature with reach slowly using defensive or expertise.</p><p></p><p>In game: Your fighter moves up warily on the large creature </p><p>prepared to defend himself.</p><p></p><p>2. Metagame: Place your cleric behind your fighter for healing out of the reach of the opponent, if possible. Otherwise defensive cast healing spells.</p><p></p><p>In game: The priest chanted and moved with the fighter, the healing power of his god kept the fighter alive as the fighter endured the powerful blows of the enemy warrior.</p><p></p><p>3. Metagame: Have your wizard cast wall of force to reduce the size of a passage or room so that that enemies cannot advance on you at the same time.</p><p></p><p>In game: the wizard erected a magical wall of force while the warriors formed a living wall of steel at far end of the magical wall where a small opening existed to prevent the advance of the enemy troops.</p><p></p><p></p><p>The main thing you cannot do when devising D&D tactics is think magic is 'cheesy'. Magic makes D&D tactics more versatiile. If they had it in the modern day or even in man fantasy novels, the fantasy armies would probably be employing such strange tactics.</p><p></p><p>Make sure your DM maps out the battle. It is very difficult to run an interesting battle without a map of some kind that shows position.</p><p></p><p>Thinking outside the box is very important to interesting battles.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 664470, member: 5834"] [b]Re[/b] Depends on the players and DM IMO. Many of my players do insane actions that no smart combat vet would do, like rush into combat without regard for their own well-being. I am very good at tactics though, and I usually punish my players badly for playing stupidly. I expect military type tactics from my players, especially after they have been fighting together for a while. My enemies generally respond with military type tactics, and I hate having to dumb them down because my players are clueless. The rules do support military-type tactcs in the game, and are actually very well thought out in 3rd edition. If you want to incorporate some semi-realistic tactics that I recommend do the following: 1. Metagame: Advance on a creature with reach slowly using defensive or expertise. In game: Your fighter moves up warily on the large creature prepared to defend himself. 2. Metagame: Place your cleric behind your fighter for healing out of the reach of the opponent, if possible. Otherwise defensive cast healing spells. In game: The priest chanted and moved with the fighter, the healing power of his god kept the fighter alive as the fighter endured the powerful blows of the enemy warrior. 3. Metagame: Have your wizard cast wall of force to reduce the size of a passage or room so that that enemies cannot advance on you at the same time. In game: the wizard erected a magical wall of force while the warriors formed a living wall of steel at far end of the magical wall where a small opening existed to prevent the advance of the enemy troops. The main thing you cannot do when devising D&D tactics is think magic is 'cheesy'. Magic makes D&D tactics more versatiile. If they had it in the modern day or even in man fantasy novels, the fantasy armies would probably be employing such strange tactics. Make sure your DM maps out the battle. It is very difficult to run an interesting battle without a map of some kind that shows position. Thinking outside the box is very important to interesting battles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does D&D combat break the fantasy?
Top