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General Tabletop Discussion
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Does D&D combat break the fantasy?
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<blockquote data-quote="Nathal" data-source="post: 666782" data-attributes="member: 1809"><p>I'm going to attempt at new form of debate. First I'll list all of the points with which I agree, and then the points on which I disagree. I hope this avoids confusion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A1: "There are other reasons to surrender to the wimpy first-level warriors surrounding you than just fear of death, you know." Yes, that is true. I wish I had more players that thought like that.</p><p></p><p>A2: "Little things like not wanting to become a hunted outlaw for killing the town constabulary matter to most people, unless they're chaotic evil". Again, I agree. I wish more of my players had actually paid attention to the "good" part of their alignment descriptions in the past. I LOVE it when a character makes decisions based on his concept rather than his hit points.</p><p></p><p>A3: "It's hard to compare with literature..." I agree that role-playing games are different than books due to the interactive nature with open-ended outcomes to situations.</p><p></p><p>D1: "...because there are no game rules in the Conan books". I disagree. The ideas that DMs use to create plot devices come from movies and literature. The game transforms those ideas into an open-ended scenario where the players must decide the final outcome, but those plot elements remain inspirational and common.</p></blockquote><p></p>
[QUOTE="Nathal, post: 666782, member: 1809"] I'm going to attempt at new form of debate. First I'll list all of the points with which I agree, and then the points on which I disagree. I hope this avoids confusion. :) A1: "There are other reasons to surrender to the wimpy first-level warriors surrounding you than just fear of death, you know." Yes, that is true. I wish I had more players that thought like that. A2: "Little things like not wanting to become a hunted outlaw for killing the town constabulary matter to most people, unless they're chaotic evil". Again, I agree. I wish more of my players had actually paid attention to the "good" part of their alignment descriptions in the past. I LOVE it when a character makes decisions based on his concept rather than his hit points. A3: "It's hard to compare with literature..." I agree that role-playing games are different than books due to the interactive nature with open-ended outcomes to situations. D1: "...because there are no game rules in the Conan books". I disagree. The ideas that DMs use to create plot devices come from movies and literature. The game transforms those ideas into an open-ended scenario where the players must decide the final outcome, but those plot elements remain inspirational and common. [/QUOTE]
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