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Does D&D combat break the fantasy?
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<blockquote data-quote="barsoomcore" data-source="post: 671448" data-attributes="member: 812"><p>It seems like you're saying that a player who notes that his character has a wack of hit points and isn't likely to die from a single knifethrust or arrow hit is "meta-gaming". I disagree.</p><p></p><p>Hit points are a game mechanic to measure a character's readiness for combat. The more hit points you have, the more ready you are to jump into a life-or-death struggle. The less hit points you have, the more wary you are.</p><p></p><p>If a player thinks, "Hey, these clowns can't do any more than, say, 15 hp of damage if they hit me. There's four of them, so even if they all get me I'll take a maximum of 60 hp. I have 100, so there's no reason for me to be afraid. ATTACK!" -- this isn't "meta-gaming". This is a character realising that they outclass their opposition so much that they will be able to withstand even the prepared, ready-to-go attacks of their enemies.</p><p></p><p>There's no reason a naked 15th-level character shouldn't be able to take on 10 armoured 1st-level fighters and win, even if they have the drop on them. That's what, in D&D a 15th-level character is like. They are jaw-droppingly good. They are Conan, they are Jackie Chan, they are Aragorn against the orcs. They strike mortal fear into the hearts of their enemies and set entire crowds running away if they like.</p><p>I humbly submit that any DM hoping for "realism" is PLAYING THE WRONG GAME! D&D is not realistic, nor is it meant to be. This is a game where the better a fighter you are, the more likely you are to survive being dropped off a cliff. Well, whatever.</p><p></p><p>There are ways to turn the D&D rules into something more "realistic", many of them posted here and there on this board (even in this thread). But this still sounds like complaining that D&D doesn't do something it wasn't designed to do.</p><p></p><p>High-level characters kick high levels of butt. If you don't want that, don't play the game.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 671448, member: 812"] It seems like you're saying that a player who notes that his character has a wack of hit points and isn't likely to die from a single knifethrust or arrow hit is "meta-gaming". I disagree. Hit points are a game mechanic to measure a character's readiness for combat. The more hit points you have, the more ready you are to jump into a life-or-death struggle. The less hit points you have, the more wary you are. If a player thinks, "Hey, these clowns can't do any more than, say, 15 hp of damage if they hit me. There's four of them, so even if they all get me I'll take a maximum of 60 hp. I have 100, so there's no reason for me to be afraid. ATTACK!" -- this isn't "meta-gaming". This is a character realising that they outclass their opposition so much that they will be able to withstand even the prepared, ready-to-go attacks of their enemies. There's no reason a naked 15th-level character shouldn't be able to take on 10 armoured 1st-level fighters and win, even if they have the drop on them. That's what, in D&D a 15th-level character is like. They are jaw-droppingly good. They are Conan, they are Jackie Chan, they are Aragorn against the orcs. They strike mortal fear into the hearts of their enemies and set entire crowds running away if they like. I humbly submit that any DM hoping for "realism" is PLAYING THE WRONG GAME! D&D is not realistic, nor is it meant to be. This is a game where the better a fighter you are, the more likely you are to survive being dropped off a cliff. Well, whatever. There are ways to turn the D&D rules into something more "realistic", many of them posted here and there on this board (even in this thread). But this still sounds like complaining that D&D doesn't do something it wasn't designed to do. High-level characters kick high levels of butt. If you don't want that, don't play the game. [/QUOTE]
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