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Does D&D combat break the fantasy?
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<blockquote data-quote="hong" data-source="post: 675571" data-attributes="member: 537"><p>Pease not to be disingenuous as well.</p><p></p><p></p><p></p><p>The only circumstance where characters have _no_ chance of losing to lesser foes is when you take the level disparity to extremes.</p><p></p><p></p><p></p><p>Twaddle. By this definition, a campaign where PCs fighti one combat a month, and then spend the rest of the month healing up, is one where healing is "rampant". ONLY if combat is frequent, and healing ability increases to match, AND players are willing to make use of it, can it be said to be rampant.</p><p></p><p>And in any case, so what? Even if healing was not rampant, any game that features a reasonable frequency of combats will have a loophole to allow PCs not to get killed all the time.</p><p></p><p></p><p></p><p>Why do you put "works" in scare quotes?</p><p></p><p></p><p></p><p>And it's good. If you don't like it, don't play D&D.</p><p></p><p>Oh, I forgot. You don't play D&D anyway.</p><p></p><p></p><p></p><p>I think my players play their characters very reasonably indeed. If you disagree, well, that might be because your definition of reasonableness is influenced by how you don't play D&D.</p><p></p><p></p><p></p><p>No, because these people are often control freak DMs who don't grok what D&D is about, and can't stand to have players mess up their beautiful plotlines.</p><p></p><p></p><p></p><p>No, my point is that the game works just fine as an emulation of heroic fantasy where characters are larger than life, and shouldn't be expected to react lesser threats in the same way as normal people would. Not that I expect you to understand this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p>Why not play some games instead?</p><p></p><p>Do you play ANY games at all, as opposed to proselytising on UNseboards?</p></blockquote><p></p>
[QUOTE="hong, post: 675571, member: 537"] Pease not to be disingenuous as well. The only circumstance where characters have _no_ chance of losing to lesser foes is when you take the level disparity to extremes. Twaddle. By this definition, a campaign where PCs fighti one combat a month, and then spend the rest of the month healing up, is one where healing is "rampant". ONLY if combat is frequent, and healing ability increases to match, AND players are willing to make use of it, can it be said to be rampant. And in any case, so what? Even if healing was not rampant, any game that features a reasonable frequency of combats will have a loophole to allow PCs not to get killed all the time. Why do you put "works" in scare quotes? And it's good. If you don't like it, don't play D&D. Oh, I forgot. You don't play D&D anyway. I think my players play their characters very reasonably indeed. If you disagree, well, that might be because your definition of reasonableness is influenced by how you don't play D&D. No, because these people are often control freak DMs who don't grok what D&D is about, and can't stand to have players mess up their beautiful plotlines. No, my point is that the game works just fine as an emulation of heroic fantasy where characters are larger than life, and shouldn't be expected to react lesser threats in the same way as normal people would. Not that I expect you to understand this. :cool: Why not play some games instead? Do you play ANY games at all, as opposed to proselytising on UNseboards? [/QUOTE]
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