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Does D&D even have a component of "midieval" anymore?
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<blockquote data-quote="Storm Raven" data-source="post: 3552833" data-attributes="member: 307"><p>Actually, if you look at the assumptions in the books, wages and a money economy are assumed for pretty much everybody. Your campaign may operate differently, but the published campaign settings and the way the books handle this sort of thing as a default operate using the very modern assumptions of </p><p></p><p></p><p></p><p>And yet, this remains a very modern mind set. A medival mindset revolves around transactions involving obligations, land, tenancy, rents and so on. it is a system that works for its intended purpose, but it is pretty boring to play.</p><p></p><p></p><p></p><p>You must be joking. A peasant farmer can, by dint of his strength in arms work his way up to becoming a noble, or a king? Give an actual example of a commoner ascending to the throne during the era. Most examples of someone fighting their way to the top involve people who started pretty far up the ladder to begin with - usually they were related to the rulers to begin with.</p><p></p><p></p><p></p><p>Most of these are little more than trivial refinements on things that had already existed, or involved simply rediscovering something that existed before (like the crossbow, originally developed in the ancient world). And none of these were regarded as a positive good in and of themselves (witness things like the attempted banning of the crossbow, because it threatened to upset the established social order). Contrast this to later periods in which technological progress was not only regarded as useful, but lauded and rewarded as a good thing in and of its own sake.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3552833, member: 307"] Actually, if you look at the assumptions in the books, wages and a money economy are assumed for pretty much everybody. Your campaign may operate differently, but the published campaign settings and the way the books handle this sort of thing as a default operate using the very modern assumptions of And yet, this remains a very modern mind set. A medival mindset revolves around transactions involving obligations, land, tenancy, rents and so on. it is a system that works for its intended purpose, but it is pretty boring to play. You must be joking. A peasant farmer can, by dint of his strength in arms work his way up to becoming a noble, or a king? Give an actual example of a commoner ascending to the throne during the era. Most examples of someone fighting their way to the top involve people who started pretty far up the ladder to begin with - usually they were related to the rulers to begin with. Most of these are little more than trivial refinements on things that had already existed, or involved simply rediscovering something that existed before (like the crossbow, originally developed in the ancient world). And none of these were regarded as a positive good in and of themselves (witness things like the attempted banning of the crossbow, because it threatened to upset the established social order). Contrast this to later periods in which technological progress was not only regarded as useful, but lauded and rewarded as a good thing in and of its own sake. [/QUOTE]
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Does D&D even have a component of "midieval" anymore?
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