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Does D&D even have a component of "midieval" anymore?
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<blockquote data-quote="wingsandsword" data-source="post: 3552882" data-attributes="member: 14159"><p>Some AD&D 2e books (The Arms & Equipment Guide and The Castle Guide) were very much medievalist books written to fit into the AD&D framework. The "Historic Reference" (a.k.a. "Green Book") series of 2e supplements were specifically made for refitting D&D into being a historic recreation.</p><p></p><p>However, as others have pointed out, the typical D&D player (or DM) aren't historians and aren't looking for historical accuracy, they want something that is fun and evokes what they think of when they think "medieval", which isn't very accurate. The average D&D group wants "A Knight's Tale" not "Canterbury Tales".</p><p></p><p>I received my B.A. in History, and when I was finishing up my degree I actually ran a fairly historically accurate 2e game set during the Third Crusade (using a lot I learned while doing some research for a few 500 level classes on medieval Europe), and made a lot of changes (very low magic, historically accurate Church doctrine, names, terms, societal structures, ect). My friends, all veteran D&D players, hated it. It was harder to think authentically in medieval terms and morals, use period terms, and interact with period cultures than it was for them to wrap their mind around supposedly alien settings like Spelljammer or Dark Sun.</p><p></p><p>The default setting presumptions of D&D 3.x are about as authentically medieval as The Flintstones is to the neolithic period, but it works as long as you aren't wanting medieval reenactment and are wanting a fantasy world that has medieval and renaissance themes.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 3552882, member: 14159"] Some AD&D 2e books (The Arms & Equipment Guide and The Castle Guide) were very much medievalist books written to fit into the AD&D framework. The "Historic Reference" (a.k.a. "Green Book") series of 2e supplements were specifically made for refitting D&D into being a historic recreation. However, as others have pointed out, the typical D&D player (or DM) aren't historians and aren't looking for historical accuracy, they want something that is fun and evokes what they think of when they think "medieval", which isn't very accurate. The average D&D group wants "A Knight's Tale" not "Canterbury Tales". I received my B.A. in History, and when I was finishing up my degree I actually ran a fairly historically accurate 2e game set during the Third Crusade (using a lot I learned while doing some research for a few 500 level classes on medieval Europe), and made a lot of changes (very low magic, historically accurate Church doctrine, names, terms, societal structures, ect). My friends, all veteran D&D players, hated it. It was harder to think authentically in medieval terms and morals, use period terms, and interact with period cultures than it was for them to wrap their mind around supposedly alien settings like Spelljammer or Dark Sun. The default setting presumptions of D&D 3.x are about as authentically medieval as The Flintstones is to the neolithic period, but it works as long as you aren't wanting medieval reenactment and are wanting a fantasy world that has medieval and renaissance themes. [/QUOTE]
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