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Does D&D even have a component of "midieval" anymore?
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<blockquote data-quote="Prince of Happiness" data-source="post: 3558960" data-attributes="member: 19819"><p>I dunno, that's kinda going off the idea that most wizards and clerics are really that altruistic and interested in sharing. I've always loved wizards as the living in a big f***-off tower and an owlbear as a "KEEP OOT!" sign-type myself.</p><p></p><p>I still don't think that clerical magic would be enough to tilt the balance versus plagues for the simple reason that Cure Disease doesn't confer immunity to a disease leaving the subject just as likely to be infected again, especially if the disease vectors are still around. Wererats with an axe to grind against humanity and clerics of various divine malcontents see to the rest. People just tend to hand-wave a lot of the anachronistic inconveniences of a low-tech society because it's just easier to deal with and also because one cannot necessarily assume that, say a Roman Empire-type society never failed, or that even if the central authority collapsed, certain areas would still be able to manage infrastructure such as roads, aqueducts, sewers, or a postal service.</p></blockquote><p></p>
[QUOTE="Prince of Happiness, post: 3558960, member: 19819"] I dunno, that's kinda going off the idea that most wizards and clerics are really that altruistic and interested in sharing. I've always loved wizards as the living in a big f***-off tower and an owlbear as a "KEEP OOT!" sign-type myself. I still don't think that clerical magic would be enough to tilt the balance versus plagues for the simple reason that Cure Disease doesn't confer immunity to a disease leaving the subject just as likely to be infected again, especially if the disease vectors are still around. Wererats with an axe to grind against humanity and clerics of various divine malcontents see to the rest. People just tend to hand-wave a lot of the anachronistic inconveniences of a low-tech society because it's just easier to deal with and also because one cannot necessarily assume that, say a Roman Empire-type society never failed, or that even if the central authority collapsed, certain areas would still be able to manage infrastructure such as roads, aqueducts, sewers, or a postal service. [/QUOTE]
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Does D&D even have a component of "midieval" anymore?
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