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Does D&D even have a component of "midieval" anymore?
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<blockquote data-quote="painandgreed" data-source="post: 3560466" data-attributes="member: 24969"><p>Cure Disease wouldn't be the deciding factor in such cases, but rather Commune and other divination magic. When you can play 20 Questions with your god about whatever subject you want, especially when dealing with something killing lots of their followers, the root of the problem can be gotten to and superstition shoved aside. In the case of the Black Plague, the root cause being a disease spread by fleas and rats could be determined fairly quickly, especially by people with huge wisdoms picking the questions to ask. The fear and uncertainty that came with the Black Plague would be removed and steps that could affect the spread could be taken even if antibiotics weren't avaialble. Follow this by other bits of common sense such as not dumping your sewage in the streets or water supply, and I think you'd very quickly end up with a fairly modern health system. So long as you didn't really get medieval and decide that disease and sickness really were caused by foul vapors and humors, then knowledge of germ theory, basic hygiene, and proper nutrition would be fairly common even if only understood by the peasants as being the command of their god.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3560466, member: 24969"] Cure Disease wouldn't be the deciding factor in such cases, but rather Commune and other divination magic. When you can play 20 Questions with your god about whatever subject you want, especially when dealing with something killing lots of their followers, the root of the problem can be gotten to and superstition shoved aside. In the case of the Black Plague, the root cause being a disease spread by fleas and rats could be determined fairly quickly, especially by people with huge wisdoms picking the questions to ask. The fear and uncertainty that came with the Black Plague would be removed and steps that could affect the spread could be taken even if antibiotics weren't avaialble. Follow this by other bits of common sense such as not dumping your sewage in the streets or water supply, and I think you'd very quickly end up with a fairly modern health system. So long as you didn't really get medieval and decide that disease and sickness really were caused by foul vapors and humors, then knowledge of germ theory, basic hygiene, and proper nutrition would be fairly common even if only understood by the peasants as being the command of their god. [/QUOTE]
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Does D&D even have a component of "midieval" anymore?
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