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Does D&D even have a component of "midieval" anymore?
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<blockquote data-quote="BASHMAN" data-source="post: 3575767" data-attributes="member: 8277"><p>Yes, the second picture definately works for dungeonpunk. Way too many overlapping plates for a suit of plate-mail. A medieval suit would not look like that. </p><p></p><p>I guess as to whether or not D&D is medieval, the answer has to be no, and it really hasn't ever been. How could a world without a powerful central church even pretend to be medieval? But 1st and 2nd ed did a good job of trying to pretend to be medieval. I think the new style of art in 3rd Ed. speaks to the trend to completely divorce D&D from a medieval setting, and replace it with a pure fantasy setting. Rainbow mohawk paladins and nipple-ringed sorcerers et al, have done a good job of convincing us of this though the artwork, but there is some elements of it in the core rules. </p><p></p><p>The return of the Monk class in 3.0 [which was dropped in 2e because it didn't "fit" the setting], the introduction of exotic weapons that never had roots in medieval weaponry [there were not too many of these in 2nd ed, even the flind bar was just metal nunchucks], are examples of the rules seperating from medieval culture.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 3575767, member: 8277"] Yes, the second picture definately works for dungeonpunk. Way too many overlapping plates for a suit of plate-mail. A medieval suit would not look like that. I guess as to whether or not D&D is medieval, the answer has to be no, and it really hasn't ever been. How could a world without a powerful central church even pretend to be medieval? But 1st and 2nd ed did a good job of trying to pretend to be medieval. I think the new style of art in 3rd Ed. speaks to the trend to completely divorce D&D from a medieval setting, and replace it with a pure fantasy setting. Rainbow mohawk paladins and nipple-ringed sorcerers et al, have done a good job of convincing us of this though the artwork, but there is some elements of it in the core rules. The return of the Monk class in 3.0 [which was dropped in 2e because it didn't "fit" the setting], the introduction of exotic weapons that never had roots in medieval weaponry [there were not too many of these in 2nd ed, even the flind bar was just metal nunchucks], are examples of the rules seperating from medieval culture. [/QUOTE]
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Does D&D even have a component of "midieval" anymore?
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