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Does D&D fill every niche?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1958711" data-attributes="member: 7177"><p>I probably let my bias speak there for me - I guess I should have said that <em>I</em> will use d20 for genres and settings that use strong archetypes, while I will look for other systems for other genres. This might be why I am fairly happy with Fading Suns d20 (which is a setting with rather strong archetypes), while d20 Modern somehow left me cold, despite being mechanically solid.</p><p></p><p>Maybe this is also why I can only bear prestige classes and rules supplements for d20 only in moderation. I like the archetypes and classes of basic D&D, but trying to shoehorn every possible character type and power into it with additional feats, prestige classes, and whatnot simply seems <em>wrong</em> to me, somehow - they dilute the strong archetypes, and thus a part of what I like about D&D in the first place. If I want to play an RPG without such archetypes, I will simply use one without the level and class structure.</p><p></p><p>Am I making sense here, or am I just rambling? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1958711, member: 7177"] I probably let my bias speak there for me - I guess I should have said that [i]I[/i] will use d20 for genres and settings that use strong archetypes, while I will look for other systems for other genres. This might be why I am fairly happy with Fading Suns d20 (which is a setting with rather strong archetypes), while d20 Modern somehow left me cold, despite being mechanically solid. Maybe this is also why I can only bear prestige classes and rules supplements for d20 only in moderation. I like the archetypes and classes of basic D&D, but trying to shoehorn every possible character type and power into it with additional feats, prestige classes, and whatnot simply seems [i]wrong[/i] to me, somehow - they dilute the strong archetypes, and thus a part of what I like about D&D in the first place. If I want to play an RPG without such archetypes, I will simply use one without the level and class structure. Am I making sense here, or am I just rambling? ;) [/QUOTE]
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