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<blockquote data-quote="RFisher" data-source="post: 1959153" data-attributes="member: 3608"><p>No, but I don't think D&D needs to do that. Limiting options can be an important element in game design.</p><p></p><p>The reason the "big 4" classes (fighting-man, magic-user, cleric, & thief) have been so successful in D&D (even though the thief was a latecomer) is that they each bring something to the party that is missing without them. It's as much about what each class can't do as it is about what they can do.</p><p></p><p>Sure, they may not come close to approximating Conan or the Gray Mouser, but the purpose of those characters is creating enjoyable literature. The purpose of D&D characters is creating an enjoyable game.</p><p></p><p>That's not to say an enjoyable game couldn't model Conan &/or the Gray Mouser. Rather, a game is often stronger for not being able to model every character ever found in literature.</p><p></p><p>I also think there are fantasy campaigns I want to explore that are better served by a system other than D&D.</p><p></p><p></p><p></p><p>I'm sure there are some concepts for magical abilities that have never been translated into D&D terms. Even among those that have been, however, there could always be a different translation of them into game mechanics that colud be worthwhile.</p></blockquote><p></p>
[QUOTE="RFisher, post: 1959153, member: 3608"] No, but I don't think D&D needs to do that. Limiting options can be an important element in game design. The reason the "big 4" classes (fighting-man, magic-user, cleric, & thief) have been so successful in D&D (even though the thief was a latecomer) is that they each bring something to the party that is missing without them. It's as much about what each class can't do as it is about what they can do. Sure, they may not come close to approximating Conan or the Gray Mouser, but the purpose of those characters is creating enjoyable literature. The purpose of D&D characters is creating an enjoyable game. That's not to say an enjoyable game couldn't model Conan &/or the Gray Mouser. Rather, a game is often stronger for not being able to model every character ever found in literature. I also think there are fantasy campaigns I want to explore that are better served by a system other than D&D. I'm sure there are some concepts for magical abilities that have never been translated into D&D terms. Even among those that have been, however, there could always be a different translation of them into game mechanics that colud be worthwhile. [/QUOTE]
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