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Does D&D fill every niche?
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<blockquote data-quote="swrushing" data-source="post: 1959196" data-attributes="member: 14140"><p>Short answer: not by a long shot and, boy, am i glad too.</p><p></p><p>Long answer...</p><p></p><p>The demands on a game trying to cover Thomas Covenant, David Eddings polgara, Glen Cook's Black Company, reeve's Shattered World, Ladyhawke, and the many others i am not thinking of would differ widely from one to the next.</p><p></p><p>Any single game, D&D d20, trying to be all of them for everyone would fail to be any of them for anyone. Every time i see a generic RPG in practice, it seems more generic than fitting and the genre or subgenre is given second fiddle to the all-important versatility. I have used generic systems in the past, ran them for many years, and i much prefer the better flavor and style and feel one gets when the game is built to fit the genre and not the other way 'round.</p><p></p><p>So, no, D&D wont do Black Company, but guess what, Black Company D20 does it quite well. D&D D20 won't do Ladyhawke, but OGL Blue Rose looks very promising. </p><p></p><p>All in all the d20 core engine looks to be flexible enough to be stretched far and wide, and even then, there is OGL for even further.</p><p></p><p>As for classes and feats, the general design is sound enough and i do prefer thematic classes to generic ones, archtypes instead of building blocks. About the only break i would make is aslso to have some classes which divorce some traits like BAB or max skill ranks from the class and level structure. There needs to be a way to be highly skilled expert without being a more competent warrior than a trained town guardsman, but as long as you keep hit dice, BAB and skill max ranks tied to one trait (class level) that gets tough to do. </p><p></p><p>Now some have (spycraft) enabled with feats moving of the max skill level thing some, and so thats a start, but at the same time they linked hit dice to a d8 minimum so you get an old, scientist who can beat up a marine in his prime in hand to hand.</p><p></p><p>So, in general, i don't think D&D can do everything, especially not everything at once, and I am glad it doesn't try. </p><p></p><p>Do what you mean to do and do it well... then do something else well too.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1959196, member: 14140"] Short answer: not by a long shot and, boy, am i glad too. Long answer... The demands on a game trying to cover Thomas Covenant, David Eddings polgara, Glen Cook's Black Company, reeve's Shattered World, Ladyhawke, and the many others i am not thinking of would differ widely from one to the next. Any single game, D&D d20, trying to be all of them for everyone would fail to be any of them for anyone. Every time i see a generic RPG in practice, it seems more generic than fitting and the genre or subgenre is given second fiddle to the all-important versatility. I have used generic systems in the past, ran them for many years, and i much prefer the better flavor and style and feel one gets when the game is built to fit the genre and not the other way 'round. So, no, D&D wont do Black Company, but guess what, Black Company D20 does it quite well. D&D D20 won't do Ladyhawke, but OGL Blue Rose looks very promising. All in all the d20 core engine looks to be flexible enough to be stretched far and wide, and even then, there is OGL for even further. As for classes and feats, the general design is sound enough and i do prefer thematic classes to generic ones, archtypes instead of building blocks. About the only break i would make is aslso to have some classes which divorce some traits like BAB or max skill ranks from the class and level structure. There needs to be a way to be highly skilled expert without being a more competent warrior than a trained town guardsman, but as long as you keep hit dice, BAB and skill max ranks tied to one trait (class level) that gets tough to do. Now some have (spycraft) enabled with feats moving of the max skill level thing some, and so thats a start, but at the same time they linked hit dice to a d8 minimum so you get an old, scientist who can beat up a marine in his prime in hand to hand. So, in general, i don't think D&D can do everything, especially not everything at once, and I am glad it doesn't try. Do what you mean to do and do it well... then do something else well too. [/QUOTE]
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