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<blockquote data-quote="Umbran" data-source="post: 1961370" data-attributes="member: 177"><p>"Done" and "done well" are not the same thing. Having experienced both of the above with GURPS, I found them terribly lacking compared to the originals. Just as I find the d20 Deadlands to be far inferior to the original Deadlands.</p><p></p><p>GURPS, when used like this, is akin to an emulator on a computer. Sure, you can get your Mac or Linux box to run Windows programs. Usually. But they never work quite right, and you always run into compatibility issues. </p><p> </p><p></p><p></p><p>I fail to see how this is relevant to the discussion. And, btw, White Wolf did create an entire line of books on how to end their games. </p><p></p><p></p><p></p><p>The reverse is certainly true. Screwdrivers don't make great hammers, and vice-versa. </p><p></p><p>Note that the <em>claim</em> of being generic does not exempt GURPS from this effect. GURPS base mechanics have notable impact of GURPS games. There are things that even GURPS does not do well. </p><p></p><p></p><p></p><p>See above, this is simply incorrect. GURPS has specific character attributes that don't necessarily match with other games, a particular task resolution mechanic, skill system, and so on. And since they don't operate in the same way as other games, they don't perfectly (or often even acceptably) emulate the feel of those other games. Thus, a GURPS version of a White Wolf game simply does not play in the same way. </p><p></p><p></p><p></p><p>Freedom? Freedom is going out and look at other games, instead of trying to hammer square, triangular, and pentagonal pegs into the same round hole.</p><p></p><p>I will use GURPS when I have a game I want to run for which GURPS mechanics have the feel I want, and no other system I can access does it better. So far, in a couple decades of gaming, I have always found other systems that do the jobs I want done better than GURPS does them.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1961370, member: 177"] "Done" and "done well" are not the same thing. Having experienced both of the above with GURPS, I found them terribly lacking compared to the originals. Just as I find the d20 Deadlands to be far inferior to the original Deadlands. GURPS, when used like this, is akin to an emulator on a computer. Sure, you can get your Mac or Linux box to run Windows programs. Usually. But they never work quite right, and you always run into compatibility issues. I fail to see how this is relevant to the discussion. And, btw, White Wolf did create an entire line of books on how to end their games. The reverse is certainly true. Screwdrivers don't make great hammers, and vice-versa. Note that the [i]claim[/i] of being generic does not exempt GURPS from this effect. GURPS base mechanics have notable impact of GURPS games. There are things that even GURPS does not do well. See above, this is simply incorrect. GURPS has specific character attributes that don't necessarily match with other games, a particular task resolution mechanic, skill system, and so on. And since they don't operate in the same way as other games, they don't perfectly (or often even acceptably) emulate the feel of those other games. Thus, a GURPS version of a White Wolf game simply does not play in the same way. Freedom? Freedom is going out and look at other games, instead of trying to hammer square, triangular, and pentagonal pegs into the same round hole. I will use GURPS when I have a game I want to run for which GURPS mechanics have the feel I want, and no other system I can access does it better. So far, in a couple decades of gaming, I have always found other systems that do the jobs I want done better than GURPS does them. [/QUOTE]
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