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Does D&D Have an Identity Crisis?
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<blockquote data-quote="Alzrius" data-source="post: 9108914" data-attributes="member: 8461"><p>So, I think what the OP is trying to connote here is that brands – by virtue of their nature <em>as</em> brands – are supposed to connote information to the audience regarding a branded product, and that doing so informs them about (among other things) the overall tone that it presents (at least where the brand is for something that contains a narrative).</p><p></p><p>In this way, the presumption is that the tone of the brand transcends the medium. If someone says "Harry Potter," then it doesn't matter if they're talking about the books, the movies, a video game, etc.; you don't expect there to be much (or really, anything) in the way of F-bombs and strong sexual content. Presuming you're familiar with the Harry Potter brand, you know the general tone that's to be expected.</p><p></p><p>The OP is saying that D&D doesn't have that, and that compared to a lot of other (narrative fiction-type) brands, this can potentially lead to some confusion (at least among casual fans) when it comes to D&D-labeled materials, as the difference in tone between BG3 and HAT can be fairly stark in that regard.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9108914, member: 8461"] So, I think what the OP is trying to connote here is that brands – by virtue of their nature [I]as[/I] brands – are supposed to connote information to the audience regarding a branded product, and that doing so informs them about (among other things) the overall tone that it presents (at least where the brand is for something that contains a narrative). In this way, the presumption is that the tone of the brand transcends the medium. If someone says "Harry Potter," then it doesn't matter if they're talking about the books, the movies, a video game, etc.; you don't expect there to be much (or really, anything) in the way of F-bombs and strong sexual content. Presuming you're familiar with the Harry Potter brand, you know the general tone that's to be expected. The OP is saying that D&D doesn't have that, and that compared to a lot of other (narrative fiction-type) brands, this can potentially lead to some confusion (at least among casual fans) when it comes to D&D-labeled materials, as the difference in tone between BG3 and HAT can be fairly stark in that regard. [/QUOTE]
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