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*Pathfinder & Starfinder
Does D&D need a fighter class?
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<blockquote data-quote="Ahnehnois" data-source="post: 6266669" data-attributes="member: 17106"><p>Yes.</p><p></p><p>The new school mantra is "play the character you want".</p><p></p><p>Which is essentially what 3e and its derivatives are. Each class level is taken individually, and serves as little more than a package of d20 bonuses, feats, and class abilities that should be feats and are almost interchangeable what with all the ACFs and substitution levels and such. 3e is basically a classless system that values feats and d20 modifiers, and layers classes thinly on top of them.</p><p></p><p>In 3e, taking a level of fighter doesn't make you a fighter. It doesn't define your character, establish an archetype for him, determine the rest of his advancement, or cause him to join some in-world caste. It simply means that this level he got a little bit tougher and better at fighting, and perhaps picked up a new feat as well. It's different than a skill-based system only in that he has to gain all of those things at once.</p><p></p><p>Interestingly, what evolved out of this is that the 3e fighter is almost certainly the most popular class, in terms of the number of characters out there that have a level in fighter, but also one that people rarely play single-classed for any length of time. To me, this is a good thing (though I do think the single-classed fighter should be much better).</p><p></p><p>Magic, maybe. Perhaps things that are highly specific to a certain in-game group. For example, it may be that you simply can't learn wild shape without being specifically trained by the druids, who only deal with you once you've been initiated into their ranks. I don't think it's appropriate that an ability that arises out of someone's aptitude or training should be class-exclusive, but if that ability is not really a property of the character himself but of some external force (as magic might be), then I guess one can justify why the force granting the magic would be picky.</p><p></p><p>But even if magic were moved over to the skill/feat realm and ostensibly available to everyone, I'd be fine with it.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6266669, member: 17106"] Yes. The new school mantra is "play the character you want". Which is essentially what 3e and its derivatives are. Each class level is taken individually, and serves as little more than a package of d20 bonuses, feats, and class abilities that should be feats and are almost interchangeable what with all the ACFs and substitution levels and such. 3e is basically a classless system that values feats and d20 modifiers, and layers classes thinly on top of them. In 3e, taking a level of fighter doesn't make you a fighter. It doesn't define your character, establish an archetype for him, determine the rest of his advancement, or cause him to join some in-world caste. It simply means that this level he got a little bit tougher and better at fighting, and perhaps picked up a new feat as well. It's different than a skill-based system only in that he has to gain all of those things at once. Interestingly, what evolved out of this is that the 3e fighter is almost certainly the most popular class, in terms of the number of characters out there that have a level in fighter, but also one that people rarely play single-classed for any length of time. To me, this is a good thing (though I do think the single-classed fighter should be much better). Magic, maybe. Perhaps things that are highly specific to a certain in-game group. For example, it may be that you simply can't learn wild shape without being specifically trained by the druids, who only deal with you once you've been initiated into their ranks. I don't think it's appropriate that an ability that arises out of someone's aptitude or training should be class-exclusive, but if that ability is not really a property of the character himself but of some external force (as magic might be), then I guess one can justify why the force granting the magic would be picky. But even if magic were moved over to the skill/feat realm and ostensibly available to everyone, I'd be fine with it. [/QUOTE]
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Does D&D need a fighter class?
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