Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does D&D need a fighter class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6267378" data-attributes="member: 2067"><p>The most obvious solution to that possible workload is that this is what splats/fans/the OGL is for -- more classes become easy and encouraged, because they're all very specific. Even with a "basic rules only" game, though, you could export this to the <em>players</em> -- have them whip up the class they want to play, if the rules are robust enough all you'd need is narrative veto power.</p><p></p><p>Though the workload itself needn't be great. You can look at minor changes to existing classes as a way of making them specific to your game. Swap out the Thief of the Red Hand's "Sneak Attack" core mechanic and replace it with perhaps some sort of "Divine Magic" mechanic and now you've got a priesthood of a god of trickery and deceit! It's a new class (since every class is very specific), but the work involved was really quite minor: use Tab B instead of Tab C. Take the yellow lego block and replace it with the blue one.</p><p></p><p>The hardest part is getting the break points right, and I took a stab at that in the articles (<strong>Background</strong> for non-combat skills, <strong>Basic Abilities</strong> for weapon/armor types, a <strong>Core Mechanic</strong> to fuel your powers, and <strong>Class Abilities</strong> that define what you get as you level). I think it's viable, though I don't think it's quite all that I'd want personally...lots of room for improvement!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6267378, member: 2067"] The most obvious solution to that possible workload is that this is what splats/fans/the OGL is for -- more classes become easy and encouraged, because they're all very specific. Even with a "basic rules only" game, though, you could export this to the [I]players[/I] -- have them whip up the class they want to play, if the rules are robust enough all you'd need is narrative veto power. Though the workload itself needn't be great. You can look at minor changes to existing classes as a way of making them specific to your game. Swap out the Thief of the Red Hand's "Sneak Attack" core mechanic and replace it with perhaps some sort of "Divine Magic" mechanic and now you've got a priesthood of a god of trickery and deceit! It's a new class (since every class is very specific), but the work involved was really quite minor: use Tab B instead of Tab C. Take the yellow lego block and replace it with the blue one. The hardest part is getting the break points right, and I took a stab at that in the articles ([B]Background[/B] for non-combat skills, [B]Basic Abilities[/B] for weapon/armor types, a [B]Core Mechanic[/B] to fuel your powers, and [B]Class Abilities[/B] that define what you get as you level). I think it's viable, though I don't think it's quite all that I'd want personally...lots of room for improvement! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does D&D need a fighter class?
Top