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Does D&D need a fighter class?
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<blockquote data-quote="I'm A Banana" data-source="post: 6267536" data-attributes="member: 2067"><p>I'm not sure I understand what is "bigger" and thus requiring more work. To use an example that might be closer to 5e's home, if your entire Vancian-esque slot system can be swapped out for something equivalent (like a point system or a bonus die at-will system or a "hold the charge" system or ADE resources), that's a HUGE change that's easy to make.That's the biggest mechanical change I can think to make in a class. Spell/maneuver lists, proficiencies, skills...what's bigger or harder to do? </p><p></p><p>And if that change is as easy as picking from a list in a book (or in a few different books), it's no harder than adding a Favored Soul to your 3e game or an Assassin to your 4e game or the Meistersinger kit to your 2e game or a Barbarian to your 1e game or a thief to your OD&D game. </p><p></p><p>Do you see something as more involved?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6267536, member: 2067"] I'm not sure I understand what is "bigger" and thus requiring more work. To use an example that might be closer to 5e's home, if your entire Vancian-esque slot system can be swapped out for something equivalent (like a point system or a bonus die at-will system or a "hold the charge" system or ADE resources), that's a HUGE change that's easy to make.That's the biggest mechanical change I can think to make in a class. Spell/maneuver lists, proficiencies, skills...what's bigger or harder to do? And if that change is as easy as picking from a list in a book (or in a few different books), it's no harder than adding a Favored Soul to your 3e game or an Assassin to your 4e game or the Meistersinger kit to your 2e game or a Barbarian to your 1e game or a thief to your OD&D game. Do you see something as more involved? [/QUOTE]
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Does D&D need a fighter class?
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