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Does D&D Need to Appeal to the Mainstream?
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<blockquote data-quote="Reynard" data-source="post: 3726207" data-attributes="member: 467"><p>First off, I am referring to the actual Game of D&D, not the brand, its settings or other properties. Also, I understand that for WotC, a division of Hasbro, the answer is "It'd better!" with an axe raised. But I am not talking about that either.</p><p></p><p>What I mean, does D&D -- the way it is packaged and designed -- need to take "normal people" or even "normal geeks" into account? If D&D, whatever edition, were packaged and designed for D&D-players (and their friends and kid brothers/sisters) -- rather than for a nebulous pool of potential players that may or may not exist-- would it be any worse for it?</p><p></p><p>I don't think so. I think a D&D designed for D&D players -- with an eye toward keeping the business afloat obviously, but not toward making bigger profits every quarter -- would be a better game, and certainly a better D&D. When it first appeared, D&D proved that it was quite capable on its own terms of attracting masses of interested parties. many came and went and a core remained ever present, but it is the nature of people, not the game, to have a shufting player base.</p><p></p><p>If the designers of the game went back to the roots of what makes D&D D&D, and what made it popular with and beloved by the people who would be D&D players, I think they'd find some measure of success and a whole lot of satisfaction. And we, poeple that care enough about D&D to post here instead of watching a sit com, would have the best, most D&D-ish version of the game possible, instead of one intended to draw fans of other kidsn of entertainment and games into the consumer base.</p><p></p><p>And I guess that last bit is the biggest part -- we've gone from being D&D players to D&D consumers.</p><p></p><p>(NOTE: this is in General because I believe it is as applicable to Skills & Powers 2E as it i to 3E and it appears to be to 4E).</p></blockquote><p></p>
[QUOTE="Reynard, post: 3726207, member: 467"] First off, I am referring to the actual Game of D&D, not the brand, its settings or other properties. Also, I understand that for WotC, a division of Hasbro, the answer is "It'd better!" with an axe raised. But I am not talking about that either. What I mean, does D&D -- the way it is packaged and designed -- need to take "normal people" or even "normal geeks" into account? If D&D, whatever edition, were packaged and designed for D&D-players (and their friends and kid brothers/sisters) -- rather than for a nebulous pool of potential players that may or may not exist-- would it be any worse for it? I don't think so. I think a D&D designed for D&D players -- with an eye toward keeping the business afloat obviously, but not toward making bigger profits every quarter -- would be a better game, and certainly a better D&D. When it first appeared, D&D proved that it was quite capable on its own terms of attracting masses of interested parties. many came and went and a core remained ever present, but it is the nature of people, not the game, to have a shufting player base. If the designers of the game went back to the roots of what makes D&D D&D, and what made it popular with and beloved by the people who would be D&D players, I think they'd find some measure of success and a whole lot of satisfaction. And we, poeple that care enough about D&D to post here instead of watching a sit com, would have the best, most D&D-ish version of the game possible, instead of one intended to draw fans of other kidsn of entertainment and games into the consumer base. And I guess that last bit is the biggest part -- we've gone from being D&D players to D&D consumers. (NOTE: this is in General because I believe it is as applicable to Skills & Powers 2E as it i to 3E and it appears to be to 4E). [/QUOTE]
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