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Does D&D Need to Appeal to the Mainstream?
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<blockquote data-quote="Reynard" data-source="post: 3727052" data-attributes="member: 467"><p>I was trying to make a point that we, as gamers, prefer to spend (at least some of) our time doing something that most people don't -- therefore, we are in fact different than the mainstream, at least in our entertainment preferences. I wasn't suggesting that "pure" gamers don't like sitcoms and video games -- I love me some The Office and you can have my X-Box360 when you pry it from my cold, dead hands , but I still spend one evening a week pretending to be an elf with my friends (among other things -- I usually DM).</p><p></p><p></p><p></p><p>I realize that my experience or opinions are not universal and I assume most of the time that anyone reading my posts will know "IMO" is intended. I think D&D has already changed beyond the point of being the D&D I played 10 or 20 years ago, and the future don't look great either. And it has nothing to do with DI -- except perhaps the need to design things that can work on the electronic table top. It has to do with the "point" of the game -- or rather the experience of sitting down and playing it.</p><p></p><p></p><p></p><p>What I am suggesting, though, is that D&D doesn't need to try and lull the MMORPGers or anyone else -- OD&D and AD&D1 did a fantastic job of attracting huge numbers of gamers. D&D can change and develope, but it doesn't need to be something different to attract players. Nor does it need to reach out to "normal" people. Note that when I say gamers, I mean potential gamers as well, like we all were before we discovered D&D. I realize people are complex and unique, but role-playing is such a specific kind of hobby/entertainment that it is reasonable, I think, to apply a specific label to us as a group, even if we are all totally different from one another otherwise.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3727052, member: 467"] I was trying to make a point that we, as gamers, prefer to spend (at least some of) our time doing something that most people don't -- therefore, we are in fact different than the mainstream, at least in our entertainment preferences. I wasn't suggesting that "pure" gamers don't like sitcoms and video games -- I love me some The Office and you can have my X-Box360 when you pry it from my cold, dead hands , but I still spend one evening a week pretending to be an elf with my friends (among other things -- I usually DM). I realize that my experience or opinions are not universal and I assume most of the time that anyone reading my posts will know "IMO" is intended. I think D&D has already changed beyond the point of being the D&D I played 10 or 20 years ago, and the future don't look great either. And it has nothing to do with DI -- except perhaps the need to design things that can work on the electronic table top. It has to do with the "point" of the game -- or rather the experience of sitting down and playing it. What I am suggesting, though, is that D&D doesn't need to try and lull the MMORPGers or anyone else -- OD&D and AD&D1 did a fantastic job of attracting huge numbers of gamers. D&D can change and develope, but it doesn't need to be something different to attract players. Nor does it need to reach out to "normal" people. Note that when I say gamers, I mean potential gamers as well, like we all were before we discovered D&D. I realize people are complex and unique, but role-playing is such a specific kind of hobby/entertainment that it is reasonable, I think, to apply a specific label to us as a group, even if we are all totally different from one another otherwise. [/QUOTE]
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