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Does D&D Need to Appeal to the Mainstream?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3727254" data-attributes="member: 15651"><p>OK, I think I see where Reynard is trying to go with this - maybe. The reference to music is making me think Reynard missed his intent a little by saying "produce what people like." </p><p></p><p>A majority of musicians and other artists concern themselves less with what will sell <em>or</em> what people like. They instead creatively express themselves through their medium. Some people will like the way the artist expressed themselves and will seek out their material. </p><p></p><p>I think Reynard is suggesting that D&D would be better served by passionate creative artists who produce game material following their passions and creative drive, rather than a corporate plan based upon marketing research as to what might sell well. A better analogy might be live improvisational jazz, versus an album that is produced and engineered. </p><p></p><p>My answer to this idea is, sure it would be great if D&D was done purely out of passion and creativity, rather than business concerns. The reality is that there are a lot of starving artists out there, some produce junk, others produce amazing works, and two people might disagree about which is which. I would like to think that D&D actually blends the two sides - the creative and the business aspects: new ideas for releases come from inspriation, not corporate directive, but the creative process is balanced by the business sense so that the chances are good the product will have a market.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3727254, member: 15651"] OK, I think I see where Reynard is trying to go with this - maybe. The reference to music is making me think Reynard missed his intent a little by saying "produce what people like." A majority of musicians and other artists concern themselves less with what will sell [i]or[/i] what people like. They instead creatively express themselves through their medium. Some people will like the way the artist expressed themselves and will seek out their material. I think Reynard is suggesting that D&D would be better served by passionate creative artists who produce game material following their passions and creative drive, rather than a corporate plan based upon marketing research as to what might sell well. A better analogy might be live improvisational jazz, versus an album that is produced and engineered. My answer to this idea is, sure it would be great if D&D was done purely out of passion and creativity, rather than business concerns. The reality is that there are a lot of starving artists out there, some produce junk, others produce amazing works, and two people might disagree about which is which. I would like to think that D&D actually blends the two sides - the creative and the business aspects: new ideas for releases come from inspriation, not corporate directive, but the creative process is balanced by the business sense so that the chances are good the product will have a market. [/QUOTE]
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