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Does D&D Need to Appeal to the Mainstream?
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<blockquote data-quote="Reynard" data-source="post: 3727422" data-attributes="member: 467"><p>Thank you for helping distill my intent into words that actually made sense when put next to one another. You're pretty much on the money on what I meant.</p><p></p><p>I understand that even a small company needs to stay afloat and that is going to have an impact on what's produced. However, I don't think that WotC's acquisition by Hasbro has had a positive impact on the development of D&D at all. I think you can trace a lot of the changes in the general tone of the game, as well as the changes in product types, to the point at which the bottom line took precedence. And for D&D to make big money, it needs to appeal to a big audience. In reality, it is a game for "freaks and geeks" and it -- and the gamer --is much better served being produced as such.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3727422, member: 467"] Thank you for helping distill my intent into words that actually made sense when put next to one another. You're pretty much on the money on what I meant. I understand that even a small company needs to stay afloat and that is going to have an impact on what's produced. However, I don't think that WotC's acquisition by Hasbro has had a positive impact on the development of D&D at all. I think you can trace a lot of the changes in the general tone of the game, as well as the changes in product types, to the point at which the bottom line took precedence. And for D&D to make big money, it needs to appeal to a big audience. In reality, it is a game for "freaks and geeks" and it -- and the gamer --is much better served being produced as such. [/QUOTE]
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