Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Does D&D Need to Appeal to the Mainstream?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="T. Foster" data-source="post: 3730001" data-attributes="member: 16574"><p>They are. The 1981 Basic/Expert version of the game is pretty fast and simple too (and if reworked a bit could've been even moreso -- extend the Basic Set up to level 6, include more monsters and treasures and all the rules needed for dungeon/underworld adventuring and it becomes a complete stand-alone game; the Expert Set covers higher levels and adventuring outside the dungeon and is an option/expansion, not a requirement (also change the names from Basic and Expert Set to something like <em>Classic DUNGEONS & DRAGONS: Core Game</em> and <em>Classic DUNGEONS & DRAGONS Expansion Game: Beyond the Dungeon</em>)).</p><p></p><p>The idea that all of the complicated detail and rules-heaviness of AD&D and 3E is necessary in order for the game to "be D&D" is completely false. Yeah, that level of detail should exist and be available for those experienced/dedicated/hardcore hobbyists who want it (which is the purpose AD&D served vis-a-vis OD&D and B/X D&D in the 70s-80s) but the default game, the casual/popular/mainstream version that's expected to appeal to people who aren't hardcore hobbyists, should be much simpler -- something like a 64pp rulebook (my preference is actually for a slighter longer rulebook (~96pp) in smaller format (9x6 or 10x7 -- trade-paperback or comic-book-sized)) that a complete newbie DM can read and grasp within a couple days and that potential players aren't expected/required to read at all -- perhaps the rulebook could include a 1 or 2 page spread covering the absolute basics that the DM could photocopy and pass out to newbie players.</p><p></p><p>I remember a couple years back somebody posted notes from a WotC presentation where they divided the D&D fanbase into several segments -- curious, casual fans, and hardcore "lifestyle gamers" -- and stated that their goal was to shepherd as many people as quickly as possible into the 3rd category. I always thought that was a bad idea and still do. The hardcore gamers are responsible for the most sales per capita (I assume) and are likely to stick around longer than casual fans, most of whom will probably only play the game for a few months up to a year or two beforing moving on to something else, and may never make a purchase beyond the core rules, but they're almost by definition always going to be a subset, and likely a fairly small subset, of the casual fanbase. Therefore, the way to grow the hardcore fanvase isn't by trying to make all the casual fans into hardcore fans, but rather by increasing the number of casual fans (which will, proportionately, increase the number of hardcore fans as well).</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3730001, member: 16574"] They are. The 1981 Basic/Expert version of the game is pretty fast and simple too (and if reworked a bit could've been even moreso -- extend the Basic Set up to level 6, include more monsters and treasures and all the rules needed for dungeon/underworld adventuring and it becomes a complete stand-alone game; the Expert Set covers higher levels and adventuring outside the dungeon and is an option/expansion, not a requirement (also change the names from Basic and Expert Set to something like [i]Classic DUNGEONS & DRAGONS: Core Game[/i] and [i]Classic DUNGEONS & DRAGONS Expansion Game: Beyond the Dungeon[/i])). The idea that all of the complicated detail and rules-heaviness of AD&D and 3E is necessary in order for the game to "be D&D" is completely false. Yeah, that level of detail should exist and be available for those experienced/dedicated/hardcore hobbyists who want it (which is the purpose AD&D served vis-a-vis OD&D and B/X D&D in the 70s-80s) but the default game, the casual/popular/mainstream version that's expected to appeal to people who aren't hardcore hobbyists, should be much simpler -- something like a 64pp rulebook (my preference is actually for a slighter longer rulebook (~96pp) in smaller format (9x6 or 10x7 -- trade-paperback or comic-book-sized)) that a complete newbie DM can read and grasp within a couple days and that potential players aren't expected/required to read at all -- perhaps the rulebook could include a 1 or 2 page spread covering the absolute basics that the DM could photocopy and pass out to newbie players. I remember a couple years back somebody posted notes from a WotC presentation where they divided the D&D fanbase into several segments -- curious, casual fans, and hardcore "lifestyle gamers" -- and stated that their goal was to shepherd as many people as quickly as possible into the 3rd category. I always thought that was a bad idea and still do. The hardcore gamers are responsible for the most sales per capita (I assume) and are likely to stick around longer than casual fans, most of whom will probably only play the game for a few months up to a year or two beforing moving on to something else, and may never make a purchase beyond the core rules, but they're almost by definition always going to be a subset, and likely a fairly small subset, of the casual fanbase. Therefore, the way to grow the hardcore fanvase isn't by trying to make all the casual fans into hardcore fans, but rather by increasing the number of casual fans (which will, proportionately, increase the number of hardcore fans as well). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does D&D Need to Appeal to the Mainstream?
Top