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Does D&D Next need +2/-2 modifiers?
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<blockquote data-quote="MortalPlague" data-source="post: 6260503" data-attributes="member: 62721"><p>I do agree with a number of posters here; I think advantage / disadvantage is best handed out as a circumstantial bonus at the table, rather than something granted by half a dozen class abilities. There is room, I think, for +2 bonuses so long as they don't stack with other such bonuses.</p><p></p><p>One of the changes I was not happy to see was the dodge change. It used to cost an action, and give you +4 to AC and dex saving throws. Now it gives advantage on dex saving throws and disadvantage to attackers. I liked the idea that by hunkering down, you could become numerically harder to hit, while you could still be protected by a character who focused on defending others. Now that protection is just redundant. Likewise for class features that force enemies to take disadvantage when attacking you.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 6260503, member: 62721"] I do agree with a number of posters here; I think advantage / disadvantage is best handed out as a circumstantial bonus at the table, rather than something granted by half a dozen class abilities. There is room, I think, for +2 bonuses so long as they don't stack with other such bonuses. One of the changes I was not happy to see was the dodge change. It used to cost an action, and give you +4 to AC and dex saving throws. Now it gives advantage on dex saving throws and disadvantage to attackers. I liked the idea that by hunkering down, you could become numerically harder to hit, while you could still be protected by a character who focused on defending others. Now that protection is just redundant. Likewise for class features that force enemies to take disadvantage when attacking you. [/QUOTE]
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Community
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Does D&D Next need +2/-2 modifiers?
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