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General Tabletop Discussion
*Dungeons & Dragons
Does D&D Next need +2/-2 modifiers?
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<blockquote data-quote="Lokiare" data-source="post: 6263046" data-attributes="member: 83996"><p>It was just an example. Another one is the "+5 to damage for taking disadvantage on your attack" that the Barbarian and some monsters used to have. The +5 to damage was not worth it in most circumstances because you would miss enough to make your DPR go down by more than 5 points.</p><p></p><p>Because of how (dis)advantage works and how easy it is to get it, these kinds of things happen all the time in 5E.</p><p></p><p>In one of the packets an optimized rogue was better off just making a regular attack with advantage, rather than giving up advantage to add sneak attack damage to it.</p><p></p><p>The thing is, its not obvious by just looking at it. You have to run some numbers to see what's going on.</p><p></p><p>This is one of the major reasons I don't like the (dis)advantage mechanic and how easy it is to get it.</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6263046, member: 83996"] It was just an example. Another one is the "+5 to damage for taking disadvantage on your attack" that the Barbarian and some monsters used to have. The +5 to damage was not worth it in most circumstances because you would miss enough to make your DPR go down by more than 5 points. Because of how (dis)advantage works and how easy it is to get it, these kinds of things happen all the time in 5E. In one of the packets an optimized rogue was better off just making a regular attack with advantage, rather than giving up advantage to add sneak attack damage to it. The thing is, its not obvious by just looking at it. You have to run some numbers to see what's going on. This is one of the major reasons I don't like the (dis)advantage mechanic and how easy it is to get it. [/QUOTE]
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Community
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*Dungeons & Dragons
Does D&D Next need +2/-2 modifiers?
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