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General Tabletop Discussion
*Dungeons & Dragons
Does D&D Next need a Core Setting?
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<blockquote data-quote="slobster" data-source="post: 5916020" data-attributes="member: 6693711"><p>To some extent, having a few elements of a "core setting" leech into the core books is unavoidable. For instance, the MM is going to have an entry on Orcs (that or the internet will explode in an orgy of nerdrage the day after it comes out). That entry will certainly have some fluff included, probably of the "orcs are bad people that eat younglings, so adventurers can feel pretty good about stabbing them in the gizzard and taking their 2d4 gp."</p><p></p><p>That is a pretty generic description for an almost universal tabletop RPG enemy, but wait! An avid and overserious Eberron fan (let's not name any names here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />) might look at it and think "man, enough with this Tolkien rehash! Orcs are druidic ancients who sealed Dal'Quor eons ago with the assistance of a black dragon mystic! Why did they have to choose a default setting so that all of the fluff in the core books is incompatible with my game?"</p><p></p><p>D&D has always assumed a sort of nebulous pseudo-medieval european setting, and over the years that has become ingrained in us gamers' collective psyche. As far as I can tell, recapturing this elusive "feel" is pretty much the ur-goal of this entire DDN exercise. As such, I think they should include a lot of the stuff that we commonly think of as D&D, a lot of which has roots in the classic setting of Greyhawk and a lot of which just sort of happened.</p><p></p><p>Does that count as a setting? Maybe? But it is setting-ish, and I'd be very disappointed if they went the path of antiseptically cleansing the core rulebooks of flavor and shared gamer culture.</p></blockquote><p></p>
[QUOTE="slobster, post: 5916020, member: 6693711"] To some extent, having a few elements of a "core setting" leech into the core books is unavoidable. For instance, the MM is going to have an entry on Orcs (that or the internet will explode in an orgy of nerdrage the day after it comes out). That entry will certainly have some fluff included, probably of the "orcs are bad people that eat younglings, so adventurers can feel pretty good about stabbing them in the gizzard and taking their 2d4 gp." That is a pretty generic description for an almost universal tabletop RPG enemy, but wait! An avid and overserious Eberron fan (let's not name any names here :o) might look at it and think "man, enough with this Tolkien rehash! Orcs are druidic ancients who sealed Dal'Quor eons ago with the assistance of a black dragon mystic! Why did they have to choose a default setting so that all of the fluff in the core books is incompatible with my game?" D&D has always assumed a sort of nebulous pseudo-medieval european setting, and over the years that has become ingrained in us gamers' collective psyche. As far as I can tell, recapturing this elusive "feel" is pretty much the ur-goal of this entire DDN exercise. As such, I think they should include a lot of the stuff that we commonly think of as D&D, a lot of which has roots in the classic setting of Greyhawk and a lot of which just sort of happened. Does that count as a setting? Maybe? But it is setting-ish, and I'd be very disappointed if they went the path of antiseptically cleansing the core rulebooks of flavor and shared gamer culture. [/QUOTE]
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Does D&D Next need a Core Setting?
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