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Does D&D Next need a Core Setting?
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<blockquote data-quote="delericho" data-source="post: 5916297" data-attributes="member: 22424"><p>I don't think the game <em>needs</em> a core setting, and I don't think that baking in a heavy setting would be beneficial - far more people will not use the setting than will use it (whatever it is), so the more setting-stuff that's embedded into the rules, the more work the game is making for DMs.</p><p></p><p>However, I think a <em>very light</em> default setting is definitely a good thing for the game. Because it makes the game playable right out of the box, because it gives the designers something to hang examples off of, and because it is much easier to write flavourful materials when you've got some setting in mind than when you're working with Generic Lands of Generica.</p><p></p><p>IMO, 4e's concept of the "Points of Light" was actually about right, at least in the core. The one big thing I didn't like was the way they lifted a mix of gods from the different settings (IMO, should have been all-new deities for an all-new setting). And I also felt that as the edition went on, they took a bad wrong turn by making PoL-land ever more detailed - for me, a lot of the strength of the concept was that it gave DMs room to take it in whatever direction they wished; every time they locked something down, they reduced the scope for that.</p><p></p><p>So, my recommendation for 5e would be to build in a very light default setting, probably being a 'reset' Points of Light world, and to strongly resist the temptation to further detail that world.</p></blockquote><p></p>
[QUOTE="delericho, post: 5916297, member: 22424"] I don't think the game [i]needs[/i] a core setting, and I don't think that baking in a heavy setting would be beneficial - far more people will not use the setting than will use it (whatever it is), so the more setting-stuff that's embedded into the rules, the more work the game is making for DMs. However, I think a [i]very light[/i] default setting is definitely a good thing for the game. Because it makes the game playable right out of the box, because it gives the designers something to hang examples off of, and because it is much easier to write flavourful materials when you've got some setting in mind than when you're working with Generic Lands of Generica. IMO, 4e's concept of the "Points of Light" was actually about right, at least in the core. The one big thing I didn't like was the way they lifted a mix of gods from the different settings (IMO, should have been all-new deities for an all-new setting). And I also felt that as the edition went on, they took a bad wrong turn by making PoL-land ever more detailed - for me, a lot of the strength of the concept was that it gave DMs room to take it in whatever direction they wished; every time they locked something down, they reduced the scope for that. So, my recommendation for 5e would be to build in a very light default setting, probably being a 'reset' Points of Light world, and to strongly resist the temptation to further detail that world. [/QUOTE]
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