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Does D&D Next need a Core Setting?
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<blockquote data-quote="Kurtomatic" data-source="post: 5916914" data-attributes="member: 85486"><p>That has nothing directly to do with the Nentir Vale, and doesn't address the question of this thread. The fact is, 4th edition did include a new cosmology, which was pushed into every crevice they could find (for good or ill, depending on taste). That did happen. Blaming that on Nentir Vale is wagging the dog.</p><p></p><p>In regards to the question of this topic, it's entirely reasonable to imagine a light, largely implied, quasi-regional setting with limited geography and history used as a backdrop in the rulebooks. That would be pretty close to how the Nentir Vale stuff was originally conceived, PoL-style.</p><p></p><p>How well that would work for <em>Next </em>is another question. It's really hard to make a truly vague setting that never gets detailed. When players do want hard details (rather than roll their own), how do you migrate them to the serious setting products, how do you avoid spinning out details of your now formally-vague setting, etc.</p><p></p><p>Like most 5E topics of importance, there's no one correct answer that will work best for everyone.</p><p></p><p>One thing I don't expect to see is the 4E setting return as default.</p></blockquote><p></p>
[QUOTE="Kurtomatic, post: 5916914, member: 85486"] That has nothing directly to do with the Nentir Vale, and doesn't address the question of this thread. The fact is, 4th edition did include a new cosmology, which was pushed into every crevice they could find (for good or ill, depending on taste). That did happen. Blaming that on Nentir Vale is wagging the dog. In regards to the question of this topic, it's entirely reasonable to imagine a light, largely implied, quasi-regional setting with limited geography and history used as a backdrop in the rulebooks. That would be pretty close to how the Nentir Vale stuff was originally conceived, PoL-style. How well that would work for [I]Next [/I]is another question. It's really hard to make a truly vague setting that never gets detailed. When players do want hard details (rather than roll their own), how do you migrate them to the serious setting products, how do you avoid spinning out details of your now formally-vague setting, etc. Like most 5E topics of importance, there's no one correct answer that will work best for everyone. One thing I don't expect to see is the 4E setting return as default. [/QUOTE]
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