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Does D&D Next need a Core Setting?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5917035" data-attributes="member: 32740"><p>Does it need a setting? In short, yes.</p><p> </p><p>It doesn't have to be all that much, but it needs to be something. A small nation, a city or town, and a few interesting places in and around them to plop down a dungeon, run a default adventure or two. Clerics still need a few "generic" deities to choose from so that their associated abilities can be defined without needing to build/buy a boxed-set world to bolt on around them. Spells need to fuel some creative speculation about who first created the spell and why [Bigby, Rary, Tenser, Mordenkainen served that purpose). At least some of the "default" monsters in the MM need to be serviceable as demonstrating how and why monsters fit into a game setting. A few NPC's and organizations can serve to exemplify the many and sundry purposes that they fulfill in an adventure and a game setting. Even a brief adventure that can be used to gather an initial group of PC's together.</p><p> </p><p>This doesn't have to be BEGINNER stuff so much as providing the ability to run a game without the DM needing to first create an entire setting (or LEARN HOW to create a setting) in order to get started playing with the new set of rules. As long as it is made EXCEPTIONALLY clear that that would be the purpose such a setting is serving.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5917035, member: 32740"] Does it need a setting? In short, yes. It doesn't have to be all that much, but it needs to be something. A small nation, a city or town, and a few interesting places in and around them to plop down a dungeon, run a default adventure or two. Clerics still need a few "generic" deities to choose from so that their associated abilities can be defined without needing to build/buy a boxed-set world to bolt on around them. Spells need to fuel some creative speculation about who first created the spell and why [Bigby, Rary, Tenser, Mordenkainen served that purpose). At least some of the "default" monsters in the MM need to be serviceable as demonstrating how and why monsters fit into a game setting. A few NPC's and organizations can serve to exemplify the many and sundry purposes that they fulfill in an adventure and a game setting. Even a brief adventure that can be used to gather an initial group of PC's together. This doesn't have to be BEGINNER stuff so much as providing the ability to run a game without the DM needing to first create an entire setting (or LEARN HOW to create a setting) in order to get started playing with the new set of rules. As long as it is made EXCEPTIONALLY clear that that would be the purpose such a setting is serving. [/QUOTE]
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