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General Tabletop Discussion
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Does D&D Next need a Core Setting?
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<blockquote data-quote="hafrogman" data-source="post: 5917555" data-attributes="member: 8858"><p>It's kind of interesting to compare the discussion in this thread to some of the debate raging in the various paladin threads. On one hand, we've got the back and forth about what edition of D&D was more intrusive in it's assumed setting information . . . and then we've got other people arguing about how a game has to have restrictions in order to ensure that the game is D&D and not some other fantasy RPG.</p><p></p><p>So one could argue, and what the heck, I will . . . that no edition of D&D has been as obtrusive to the rest of the game in terms of assumed setting, background and history as AD&D 1st edition has proven.</p><p></p><p>Changes to the planes? How about the fact that they exist at all? Core OD&D only listed one other plane (The home of the referee). AD&D introduces the known planes, the framework for the 'great wheel', demons, devils, etc.</p><p></p><p>The introduction of deities for clerics to worship? That's new.</p><p></p><p>Monks assume monasteries.</p><p></p><p>Druids assume a highly organized hierarchy with leveling limits based on rank in that organization.</p><p></p><p></p><p>AD&D is far more intrusive in terms of assumed setting than OD&D or anything that came after. It's so intrusive that we're still arguing about all the things we have left over from it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="hafrogman, post: 5917555, member: 8858"] It's kind of interesting to compare the discussion in this thread to some of the debate raging in the various paladin threads. On one hand, we've got the back and forth about what edition of D&D was more intrusive in it's assumed setting information . . . and then we've got other people arguing about how a game has to have restrictions in order to ensure that the game is D&D and not some other fantasy RPG. So one could argue, and what the heck, I will . . . that no edition of D&D has been as obtrusive to the rest of the game in terms of assumed setting, background and history as AD&D 1st edition has proven. Changes to the planes? How about the fact that they exist at all? Core OD&D only listed one other plane (The home of the referee). AD&D introduces the known planes, the framework for the 'great wheel', demons, devils, etc. The introduction of deities for clerics to worship? That's new. Monks assume monasteries. Druids assume a highly organized hierarchy with leveling limits based on rank in that organization. AD&D is far more intrusive in terms of assumed setting than OD&D or anything that came after. It's so intrusive that we're still arguing about all the things we have left over from it. :) [/QUOTE]
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