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Does D&D Next need a Core Setting?
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<blockquote data-quote="Mercule" data-source="post: 5918054" data-attributes="member: 5100"><p>This. In spades.</p><p></p><p>This goes back to what I was saying about why the "implied" setting of 1e worked -- it wasn't really concrete. When you were reading the 1e books, there were rules for cool things, and it felt like the "setting" bits were pulled out of Gary's rear to use as ad hoc examples. It never (with the possible exception of racial attitudes, but I think those were more genre conventions) felt like the fluff were primary or expected and the framework secondary.</p><p></p><p>3e got this wrong, but they included so little that it didn't much matter. 4e got it wrong in exactly the same way, but they included more elements.</p><p></p><p>From 5e, what I want is a list of spheres/domains in the PHB, with a note that each cleric has two (semi-random number), based on their deity. The DMG can have some info on creating deities "by the numbers" -- think 1e artifacts -- and some examples of how to build the Raven Queen, et al.</p><p></p><p>Basically, any implied setting should be presented as <u>examples</u> of how to use the rules, not <u>default</u> constructs.</p></blockquote><p></p>
[QUOTE="Mercule, post: 5918054, member: 5100"] This. In spades. This goes back to what I was saying about why the "implied" setting of 1e worked -- it wasn't really concrete. When you were reading the 1e books, there were rules for cool things, and it felt like the "setting" bits were pulled out of Gary's rear to use as ad hoc examples. It never (with the possible exception of racial attitudes, but I think those were more genre conventions) felt like the fluff were primary or expected and the framework secondary. 3e got this wrong, but they included so little that it didn't much matter. 4e got it wrong in exactly the same way, but they included more elements. From 5e, what I want is a list of spheres/domains in the PHB, with a note that each cleric has two (semi-random number), based on their deity. The DMG can have some info on creating deities "by the numbers" -- think 1e artifacts -- and some examples of how to build the Raven Queen, et al. Basically, any implied setting should be presented as [u]examples[/u] of how to use the rules, not [u]default[/u] constructs. [/QUOTE]
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