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Does D&D Next need to be a success for D&D to be a success?
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<blockquote data-quote="Wicht" data-source="post: 6204722" data-attributes="member: 221"><p>Greylord has the right of it in saying that Dungeons and Dragons was sold in box stores and other outlets. I remember buying discounted modules in Toy's R Us and I bought my Basic boxed set in a drugstore in 1983. There were even, at times, discounted game boxes in the Clearance racks of Waldenbooks because they had overbought them (good finds for a kid with tight budget). In Middle School I remember kids sitting out in the playground playing AD&D (sadly they were older than me and wouldn't let me join - but I do remember first learning about marilith demons listening to their game. </p><p></p><p>And he's also right that there were a lot of B movies that took their inspiration from Dungeons and Dragons. Indeed the eighties were really a heyday for a certain style of sword and sorcery film... Ator, Conan, Deathstalker, Beastmaster, He Man (film and cartoon), and the like. Many of the movies you are listing have very little to do with Dungeons and Dragons (The Walking Dead?) or the influence thereof. Indeed, though Lord of the Rings has helped make fantasy a more plausible commodity for successful films, there are still, I would wager, less fantasy movies being made today than there were in the 80's. Sadly. </p><p></p><p>Now, where you are right is in the fact that there are more adults today who credit their creative inspiration growing up to the game, but thats because in the 70's and 80's most of us were still growing up. But the game was a cultural influence even then, and in some ways more overtly than today. Today it has become more common in its tropes, in no small part because of the influence Dungeons and Dragons had on video games, so that the influence is far more subtle I think. Its no longer a fad, but something here to stay.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6204722, member: 221"] Greylord has the right of it in saying that Dungeons and Dragons was sold in box stores and other outlets. I remember buying discounted modules in Toy's R Us and I bought my Basic boxed set in a drugstore in 1983. There were even, at times, discounted game boxes in the Clearance racks of Waldenbooks because they had overbought them (good finds for a kid with tight budget). In Middle School I remember kids sitting out in the playground playing AD&D (sadly they were older than me and wouldn't let me join - but I do remember first learning about marilith demons listening to their game. And he's also right that there were a lot of B movies that took their inspiration from Dungeons and Dragons. Indeed the eighties were really a heyday for a certain style of sword and sorcery film... Ator, Conan, Deathstalker, Beastmaster, He Man (film and cartoon), and the like. Many of the movies you are listing have very little to do with Dungeons and Dragons (The Walking Dead?) or the influence thereof. Indeed, though Lord of the Rings has helped make fantasy a more plausible commodity for successful films, there are still, I would wager, less fantasy movies being made today than there were in the 80's. Sadly. Now, where you are right is in the fact that there are more adults today who credit their creative inspiration growing up to the game, but thats because in the 70's and 80's most of us were still growing up. But the game was a cultural influence even then, and in some ways more overtly than today. Today it has become more common in its tropes, in no small part because of the influence Dungeons and Dragons had on video games, so that the influence is far more subtle I think. Its no longer a fad, but something here to stay. [/QUOTE]
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