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Does D&D provide a decent moral compass?
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<blockquote data-quote="jgbrowning" data-source="post: 457045" data-attributes="member: 5724"><p><strong>no, mostly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p></p><p>i'd have to say no because its just a game. The amount of conectivity and cause/effect anyone has with a game environment is nowhere near the amount of a real environment. in a game i have no problems making my characters march for 6 hours in mountainous terrain.. in RL.. you'd have blisters, twisted ankles, people constantly bitching for good and bad reasons.. etc.. there's a richness and depth lacking in any game. Especially when you consider the majority of games are about increasing personal power and prestige, which in RL has usually led more to negative than positive examples.</p><p></p><p>this lack of richness makes certain concepts appear more black and white than they are in RL. this in and of it self, i think, is detrimental to understanding morality. in the western parts of the world, using violence in and of itself is viewed as bad. extenuating circumstances may allow (self defense, etc), but the basic belief is violence is bad.</p><p></p><p>however, DnD is good because it provides at least SOME visceral attachment to the various morality plays that occur in every game. If a peasant gets killed by a bad guy in a game, it has more effect than the typical moral hypothetical situations. it allows complex moral situations to be created and gives players reason NOT to just be, how can i say this, "party pooper?" who say they think this way is right. the people who play devils advocate in arguments just to be butt-heads but act differently in situations... those people... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 457045, member: 5724"] [b]no, mostly :)[/b] i'd have to say no because its just a game. The amount of conectivity and cause/effect anyone has with a game environment is nowhere near the amount of a real environment. in a game i have no problems making my characters march for 6 hours in mountainous terrain.. in RL.. you'd have blisters, twisted ankles, people constantly bitching for good and bad reasons.. etc.. there's a richness and depth lacking in any game. Especially when you consider the majority of games are about increasing personal power and prestige, which in RL has usually led more to negative than positive examples. this lack of richness makes certain concepts appear more black and white than they are in RL. this in and of it self, i think, is detrimental to understanding morality. in the western parts of the world, using violence in and of itself is viewed as bad. extenuating circumstances may allow (self defense, etc), but the basic belief is violence is bad. however, DnD is good because it provides at least SOME visceral attachment to the various morality plays that occur in every game. If a peasant gets killed by a bad guy in a game, it has more effect than the typical moral hypothetical situations. it allows complex moral situations to be created and gives players reason NOT to just be, how can i say this, "party pooper?" who say they think this way is right. the people who play devils advocate in arguments just to be butt-heads but act differently in situations... those people... :) joe b. [/QUOTE]
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